Esempio n. 1
0
        public static bool ScriptGetFontProperties(System.Drawing.Font font, out Uniscribe.SCRIPT_FONTPROPERTIES sfp)
        {
            sfp = new Uniscribe.SCRIPT_FONTPROPERTIES();

            if (font == null)
            {
                return(false);
            }

            // HFONT hfont = initialize your font;
            IntPtr hfont = font.ToHfont();

            IntPtr psc = IntPtr.Zero; // Initialize to NULL, will be filled lazily.

            IntPtr hdcSrc = IntPtr.Zero;
            IntPtr HDC    = IntPtr.Zero; // Don't give it a DC unless we have to.

            // HFONT old_font = NULL;
            IntPtr old_font = IntPtr.Zero;

            uint res = 0;

            sfp        = new Uniscribe.SCRIPT_FONTPROPERTIES();
            sfp.cBytes = Marshal.SizeOf(typeof(Uniscribe.SCRIPT_FONTPROPERTIES));

            for (int i = 0; i < 2; i++)
            {
                try
                {
                    res = 0;
                    res = Uniscribe.ScriptGetFontProperties(HDC, ref psc, ref sfp);

                    if (res != 0)
                    {
                        if (res == Win32.E_PENDING)
                        {
                            throw new ArgumentException();
                        }
                        else
                        {
                            throw new Exception(); // Some kind of error.
                        }
                    }

                    break;
                }
                catch (ArgumentException)
                {
                    // ... select font into hdc ...

                    hdcSrc = Win32.GetDC(IntPtr.Zero);
                    HDC    = Win32.CreateCompatibleDC(hdcSrc);

                    old_font = Win32.SelectObject(HDC, hfont);

                    // Loop again...
                    continue;
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.Message);
                    break;
                }
            }

            if (old_font != IntPtr.Zero)
            {
                Win32.SelectObject(HDC, old_font);  // Put back the previous font.
            }
            Win32.ReleaseDC(IntPtr.Zero, HDC);
            Win32.ReleaseDC(IntPtr.Zero, hdcSrc);

            // Need to tell Uniscribe to delete the cache we were using. If you are going
            // to keep the HFONT around, you should probably also keep the cache.
            //             ScriptFreeCache(psc);

            Win32.DeleteObject(hfont);

            return(res == 0);
        }
Esempio n. 2
0
        public static bool ScriptGetCMap(string str, System.Drawing.Font font, Uniscribe.SCRIPT_FONTPROPERTIES sfp)
        {
            if (font == null)
            {
                return(false);
            }

            uint res = 0;

            // HFONT hfont = initialize your font;
            IntPtr hfont = font.ToHfont();

            IntPtr psc = IntPtr.Zero; // Initialize to NULL, will be filled lazily.

            IntPtr hdcSrc = IntPtr.Zero;
            IntPtr HDC    = IntPtr.Zero; // Don't give it a DC unless we have to.

            // HFONT old_font = NULL;
            IntPtr old_font = IntPtr.Zero;

            ushort[] pwOutGlyphs = new ushort[str.Length];

            for (int max = 1000; max > 0; --max)
            {
                try
                {
                    res = 0;
                    res = Uniscribe.ScriptGetCMap(HDC, ref psc, str, str.Length, 0, pwOutGlyphs);

                    if (res != 0)
                    {
                        // Different types of failure...
                        if (res == Win32.E_PENDING)
                        {
                            // Need to select the font for the call. Don't do this if we don't have to
                            // since it may be slow.
                            throw new ArgumentException();
                        }
                        if (res == Win32.E_HANDLE)
                        {
                            // The font or the operating system does not support glyph indexes.
                            throw new Exception();
                        }
                        else if (res == Win32.S_FALSE)
                        {
                            // Some of the Unicode code points were mapped to the default glyph.
                            throw new Exception();
                        }
                    }

                    // call ScriptGetFontProperties
                    int defaultGlyph = sfp.wgDefault;

                    for (int i = 0; i < str.Length; i++)
                    {
                        if (pwOutGlyphs[i] == defaultGlyph)
                        {
                            //  character with that index is not available in selected font
                        }
                    }

                    break;
                }
                catch (ArgumentException)
                {
                    // ... select font into hdc ...

                    hdcSrc = Win32.GetDC(IntPtr.Zero);
                    HDC    = Win32.CreateCompatibleDC(hdcSrc);

                    old_font = Win32.SelectObject(HDC, hfont);

                    // Loop again...
                    continue;
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.Message);
                    break;
                }
            }

            if (old_font != IntPtr.Zero)
            {
                Win32.SelectObject(HDC, old_font);  // Put back the previous font.
            }
            Win32.ReleaseDC(IntPtr.Zero, HDC);
            Win32.ReleaseDC(IntPtr.Zero, hdcSrc);

            // Need to tell Uniscribe to delete the cache we were using. If you are going
            // to keep the HFONT around, you should probably also keep the cache.
            //             ScriptFreeCache(psc);

            Win32.DeleteObject(hfont);

            return(res == 0);
        }