Esempio n. 1
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        /// <summary>
        /// Connects to the given name or address.
        /// </summary>
        /// <param name="name"> The address identifying the server  </param>
        /// <returns>
        /// The connection id. (WebRTCNetwork doesn't allow multiple connections yet! So you can ignore this for now)
        /// </returns>
        public ConnectionId Connect(string name)
        {
            //until fully supported -> block connecting to others while running a server
            if (this.mIsServer == true)
            {
                UnityEngine.Debug.LogError("Can't create outgoing connections while in server mode!");
                return(ConnectionId.INVALID);
            }

            ConnectionId id = new ConnectionId();

            id.id = (short)CAPI.Unity_WebRtcNetwork_Connect(mReference, name);
            return(id);
        }