public void ItUpdatesTheGameDefinitionDescription() { var gameDefinitionUpdateRequest = new GameDefinitionUpdateRequest { Description = "some description" }; autoMocker.ClassUnderTest.UpdateGameDefinition(gameDefinitionUpdateRequest, currentUser); autoMocker.Get<IDataContext>().AssertWasCalled(dataContext => dataContext.Save( Arg<GameDefinition>.Matches(gameDefinition => gameDefinition.Description == gameDefinitionUpdateRequest.Description), Arg<ApplicationUser>.Is.Same(currentUser))); }
public void ItUpdatesTheActiveFlag() { var gameDefinitionUpdateRequest = new GameDefinitionUpdateRequest { Active = true }; autoMocker.ClassUnderTest.UpdateGameDefinition(gameDefinitionUpdateRequest, currentUser); autoMocker.Get<IDataContext>().AssertWasCalled(dataContext => dataContext.Save( Arg<GameDefinition>.Matches(gameDefinition => gameDefinition.Active == gameDefinitionUpdateRequest.Active), Arg<ApplicationUser>.Is.Same(currentUser))); }
public void ItCreatesANewBoardGameGeekGameDefinitionAndLinksToItIfItWasSuccessfullyCreated() { var gameDefinitionUpdateRequest = new GameDefinitionUpdateRequest { BoardGameGeekGameDefinitionId = 200 }; var boardGameGeekGameDefinition = new BoardGameGeekGameDefinition { Id = gameDefinitionUpdateRequest.BoardGameGeekGameDefinitionId.Value }; autoMocker.Get<IBoardGameGeekGameDefinitionCreator>().Expect( mock => mock.CreateBoardGameGeekGameDefinition(gameDefinitionUpdateRequest.BoardGameGeekGameDefinitionId.Value, currentUser)) .Return(boardGameGeekGameDefinition); autoMocker.ClassUnderTest.UpdateGameDefinition(gameDefinitionUpdateRequest, currentUser); autoMocker.Get<IDataContext>().AssertWasCalled(dataContext => dataContext.Save( Arg<GameDefinition>.Matches(gameDefinition => gameDefinition.BoardGameGeekGameDefinitionId == gameDefinitionUpdateRequest.BoardGameGeekGameDefinitionId), Arg<ApplicationUser>.Is.Same(currentUser))); }
public virtual void UpdateGameDefinition(GameDefinitionUpdateRequest gameDefinitionUpdateRequest, ApplicationUser currentUser) { var gameDefinition = _dataContext.FindById <GameDefinition>(gameDefinitionUpdateRequest.GameDefinitionId); if (gameDefinitionUpdateRequest.Active.HasValue) { gameDefinition.Active = gameDefinitionUpdateRequest.Active.Value; } if (!string.IsNullOrWhiteSpace(gameDefinitionUpdateRequest.Name)) { gameDefinition.Name = gameDefinitionUpdateRequest.Name; } if (!string.IsNullOrWhiteSpace(gameDefinitionUpdateRequest.Description)) { gameDefinition.Description = gameDefinitionUpdateRequest.Description; } AttachToBoardGameGeekGameDefinition(gameDefinitionUpdateRequest.BoardGameGeekGameDefinitionId, currentUser, gameDefinition); _dataContext.Save(gameDefinition, currentUser); }
public void ItDoesNotUpdateTheBoardGameGeekGameDefinitionIdIfTheGameIsNotValid() { var gameDefinitionUpdateRequest = new GameDefinitionUpdateRequest { BoardGameGeekGameDefinitionId = 200 }; autoMocker.Get<IBoardGameGeekGameDefinitionCreator>().Expect( mock => mock.CreateBoardGameGeekGameDefinition(gameDefinitionUpdateRequest.BoardGameGeekGameDefinitionId.Value, currentUser)) .Return(null); autoMocker.ClassUnderTest.UpdateGameDefinition(gameDefinitionUpdateRequest, currentUser); autoMocker.Get<IDataContext>().AssertWasNotCalled(dataContext => dataContext.Save( Arg<GameDefinition>.Matches(gameDefinition => gameDefinition.BoardGameGeekGameDefinitionId == gameDefinitionUpdateRequest.BoardGameGeekGameDefinitionId), Arg<ApplicationUser>.Is.Same(currentUser))); }
public virtual void UpdateGameDefinition(GameDefinitionUpdateRequest gameDefinitionUpdateRequest, ApplicationUser currentUser) { var gameDefinition = dataContext.FindById<GameDefinition>(gameDefinitionUpdateRequest.GameDefinitionId); if (gameDefinitionUpdateRequest.Active.HasValue) { gameDefinition.Active = gameDefinitionUpdateRequest.Active.Value; } if (!string.IsNullOrWhiteSpace(gameDefinitionUpdateRequest.Name)) { gameDefinition.Name = gameDefinitionUpdateRequest.Name; } if (!string.IsNullOrWhiteSpace(gameDefinitionUpdateRequest.Description)) { gameDefinition.Description = gameDefinitionUpdateRequest.Description; } AttachToBoardGameGeekGameDefinition(gameDefinitionUpdateRequest.BoardGameGeekGameDefinitionId, currentUser, gameDefinition); dataContext.Save(gameDefinition, currentUser); }
public HttpResponseMessage UpdateGameDefinition(UpdateGameDefinitionMessage updateGameDefinitionMessage, int gameDefinitionId, int gamingGroupId) { if (updateGameDefinitionMessage == null) { return Request.CreateErrorResponse(HttpStatusCode.BadRequest, "You must pass at least one valid parameter."); } var gameDefinitionUpdateRequest = new GameDefinitionUpdateRequest { Active = updateGameDefinitionMessage.Active, Name = updateGameDefinitionMessage.GameDefinitionName, BoardGameGeekGameDefinitionId = updateGameDefinitionMessage.BoardGameGeekGameDefinitionId, GameDefinitionId = gameDefinitionId }; gameDefinitionSaver.UpdateGameDefinition(gameDefinitionUpdateRequest, CurrentUser); return Request.CreateResponse(HttpStatusCode.NoContent); }