Esempio n. 1
0
 /// <summary>
 /// Checks rectangles for intersection
 /// </summary>
 /// <param name="rect1">First rectangle</param>
 /// <param name="rect2">Second rectangle</param>
 /// <param name="result">Area of intersection</param>
 public static void Intersect(ref RectangleFloat rect1, ref RectangleFloat rect2, out RectangleFloat result)
 {
     if (rect1.Contains(rect2))
     {
         result = new RectangleFloat(rect2);
     }
     else if (rect2.Contains(rect1))
     {
         result = new RectangleFloat(rect1);
     }
     else if (!rect1.Intersects(rect2))
     {
         result = new RectangleFloat();
     }
     else
     {
         result = new RectangleFloat(
             Math.Max(rect1.X, rect2.X),
             Math.Max(rect1.Y, rect2.Y),
             Math.Min(rect1.Right, rect2.Right) - Math.Max(rect1.Left, rect2.Left),
             Math.Min(rect1.Bottom, rect2.Bottom) - Math.Max(rect1.Top, rect2.Top));
     }
 }
Esempio n. 2
0
        /// <summary>
        /// Checks rectangles for intersection
        /// </summary>
        /// <param name="rect1">First rectangle</param>
        /// <param name="rect2">Second rectangle</param>
        /// <returns>Area of intersection</returns>
        public static RectangleFloat Intersect(RectangleFloat rect1, RectangleFloat rect2)
        {
            RectangleFloat result;

            if (rect1.Contains(rect2))
            {
                result = new RectangleFloat(rect2);
            }
            else if (rect2.Contains(rect1))
            {
                result = new RectangleFloat(rect1);
            }
            else if (!rect1.Intersects(rect2))
            {
                result = new RectangleFloat();
            }
            else
            {
                result = new RectangleFloat(
                    Math.Max(rect1.X, rect2.X),
                    Math.Max(rect1.Y, rect2.Y),
                    Math.Min(rect1.Right, rect2.Right) - Math.Max(rect1.Left, rect2.Left),
                    Math.Min(rect1.Bottom, rect2.Bottom) - Math.Max(rect1.Top, rect2.Top));
            }
            return result;
        }