Esempio n. 1
0
        // Turn Noble bunnies into White Walkers bunnies.
        private static void WhiteWalkerInfection(LinkedList <Bunny> bunnies)
        {
            // We need to exclude all the White Walker bunnies from the Noble bunnies.
            LinkedList <Bunny> nobleBunnies = new LinkedList <Bunny>();
            int whiteWalkersCount           = 0;

            foreach (Bunny bunny in bunnies)
            {
                if (bunny.house != "White Walker")
                {
                    nobleBunnies.AddLast(bunny);
                }
                else
                {
                    whiteWalkersCount++;
                }
            }

            /* Continue for as long as there are more existing Noble bunnies to infect.
             * Stop when we infect all the needed Noble bunnies, or when we run out of Noble bunnies.
             */
            while (whiteWalkersCount > 0 && nobleBunnies.Count > 0)
            {
                Bunny randomNobleBunny = GetARandomBunny(nobleBunnies);
                if (randomNobleBunny != null)
                {
                    randomNobleBunny.TurnToWhite();
                    // Remove this Noble bunny from the list, since now he is a White Walker. (Prevents repetition).
                    nobleBunnies.Remove(randomNobleBunny);
                }
                // Downgrading the counter until we infect all the needed Noble bunnies.
                whiteWalkersCount--;
            }
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            Console.WriteLine("Here are the bunnies:");

            LinkedList <Bunny> bunnies = new LinkedList <Bunny>();

            // Inializing the list, creating 5 bunnies.
            for (int i = 0; i < 5; i++)
            {
                string sex;
                if (new Random().NextDouble() < 0.5)
                {
                    sex = "Male";
                }
                else
                {
                    sex = "Female";
                }

                string color;
                string house;
                /// 2% chance the bunny will be a white walker.
                if (new Random().NextDouble() < 0.98)
                {
                    color = Enum.GetName(typeof(Colors), new Random().Next(6));
                    house = Enum.GetName(typeof(Houses), new Random().Next(4));
                }
                else
                {
                    color = "White";
                    house = "White Walker";
                }

                Bunny bunny = new Bunny(sex, color, 0, RandomString(10), house);;
                bunnies.AddLast(bunny);
                PrintANewbornBunny(bunny);
            }

            /* Listen for click events to move forward to the next turn.
             * Terminate the program when all the bunnies have died.
             */
            Console.WriteLine("Press any key for the next turn. Press ESC to stop.");
            while (Console.ReadKey(true).Key != ConsoleKey.Escape && bunnies.Count > 0)
            {
                if (!Console.KeyAvailable)
                {
                    NextTurn(bunnies);
                }
            }
            ;
        }
Esempio n. 3
0
        // Kill exactly half the bunnies population randomly.
        private static void LongHardWinter(LinkedList <Bunny> bunnies)
        {
            // Marking the half population count.
            int halfBunniesPopulation = bunnies.Count / 2;

            // Kill bunnies until we reach the half population count.
            while (bunnies.Count > halfBunniesPopulation)
            {
                Bunny randomBunny = GetARandomBunny(bunnies);
                if (randomBunny != null)
                {
                    bunnies.Remove(randomBunny);
                    PrintADeadBunny(randomBunny);
                }
            }
        }
Esempio n. 4
0
        // Print a message for each dead bunny.
        private static void PrintADeadBunny(Bunny bunny)
        {
            if (bunny.house != "White Walker")
            {
                string sigil;
                string saying;
                switch (bunny.house)
                {
                case "Stark":
                    sigil  = "Wolf";
                    saying = "Winter Is Coming!";
                    break;

                case "Baratheon":
                    sigil  = "Stag";
                    saying = "Ours Is The Furry!";
                    break;

                case "Lannister":
                    sigil  = "Lion";
                    saying = "Hear Me Roar!";
                    break;

                case "Targaryen":
                    sigil  = "Dragon";
                    saying = "Fire And Blood!";
                    break;

                default:
                    sigil  = "";
                    saying = "";
                    break;
                }
                if (bunny.sex == "Male")
                {
                    Console.WriteLine("Lord {0} of bunny house {1} died at age {2}! He was a fierce {3}! {4}", bunny.name, bunny.house, bunny.age, sigil, saying);
                }
                else
                {
                    Console.WriteLine("Lady {0} of bunny house {1} died at age {2}! She was a fierce {3}! {4}", bunny.name, bunny.house, bunny.age, sigil, saying);
                }
            }
            else
            {
                Console.WriteLine("White Walker {0} died at age {1}!", bunny.name, bunny.age);
            }
        }
Esempio n. 5
0
 // Print a message for each newborn bunny.
 private static void PrintANewbornBunny(Bunny bunny)
 {
     if (bunny.house != "White Walker")
     {
         if (bunny.sex == "Male")
         {
             Console.WriteLine("Lord {0} of bunny house {1} of color {2} was born!", bunny.name, bunny.house, bunny.color);
         }
         else
         {
             Console.WriteLine("Lady {0} of bunny house {1} of color {2} was born!", bunny.name, bunny.house, bunny.color);
         }
     }
     else
     {
         Console.WriteLine("White Walker bunny {0} was born!", bunny.name);
     }
 }
Esempio n. 6
0
        // Performing a turn and making modifications.
        private static void NextTurn(LinkedList <Bunny> bunnies)
        {
            LinkedList <Bunny> deadBunnies    = new LinkedList <Bunny>();
            LinkedList <Bunny> newbornBunnies = new LinkedList <Bunny>();

            foreach (Bunny bunny in bunnies)
            {
                bunny.age++;

                /* A bunny dies when he becomes older than 10 years old.
                 * A White Walker bunny dies when he becomes 50 years old.
                 */
                if ((bunny.house != "White Walker" && bunny.age > 10) || (bunny.house == "White Walker" && bunny.age >= 50))
                {
                    deadBunnies.AddLast(bunny);
                }
            }

            // Removing the dead bunnies from the list (needs to happen before breeding, to prevent a dead father).
            foreach (Bunny deadBunny in deadBunnies)
            {
                bunnies.Remove(deadBunny);
                PrintADeadBunny(deadBunny);
            }

            // Creating another foreach loop, because we need to age all the bunnies before we start the breeding.
            foreach (Bunny bunny in bunnies)
            {
                // Mating a female bunny with a male bunny.
                if (bunny.house != "White Walker" && bunny.sex == "Female" && bunny.age >= 2)
                {
                    Bunny adultMaleBunny = FindAnAdultMale(bunnies);
                    if (adultMaleBunny != null)
                    {
                        // Create a new baby bunny.
                        string sex;
                        if (new Random().NextDouble() < 0.5)
                        {
                            sex = "Male";
                        }
                        else
                        {
                            sex = "Female";
                        }

                        string color;
                        string house;
                        /// 2% chance the bunny will be a white walker.
                        if (new Random().NextDouble() < 0.98)
                        {
                            color = bunny.color;
                            house = adultMaleBunny.house;
                        }
                        else
                        {
                            color = "White";
                            house = "White Walker";
                        }

                        newbornBunnies.AddLast(new Bunny(sex, color, 0, RandomString(10), house));
                    }
                }
            }

            // Adding the newborn bunnies to the list.
            foreach (Bunny newBornBunny in newbornBunnies)
            {
                bunnies.AddLast(newBornBunny);
                PrintANewbornBunny(newBornBunny);
            }

            // Start the infection of the White Walker bunnies. (Infection includes newborn bunnies).
            WhiteWalkerInfection(bunnies);

            if (bunnies.Count > 1000)
            {
                // Kill half the population randomly.
                LongHardWinter(bunnies);
            }

            // Use when debugging. PrintBunnies(bunnies);
            Console.WriteLine("Press any key for next turn. Press ESC to stop.");
        }