public static void LateStart1(Action <Foyer> orig, Foyer self1) { orig(self1); Bugun.ThisIsBasicallyCelsRNGUNButTakenToASillyLevel(); bool flag = BunnyModule.hasInitialized; if (!flag) { ArtifactMonger.Add(); WhisperShrine.Add(); DeicideShrine.Add(); JammedSquire.Add(); { ShrineFactory.PlaceBnyBreachShrines(); } BunnyModule.hasInitialized = true; } //ShrineFactory.PlaceBnyBreachShrines(); }
// Token: 0x06000751 RID: 1873 RVA: 0x00040650 File Offset: 0x0003E850 public static void Accept(PlayerController player, GameObject npc) { npc.GetComponent <tk2dSpriteAnimator>().PlayForDuration("do_effect", 2f, "idle", false); bool harderlotj = JammedSquire.NoHarderLotJ; if (harderlotj) { //npc.GetComponent<tk2dSpriteAnimator>().PlayForDuration("do_effect", -2f, "idle", false); string header2 = "Curse 2.0 Enabled"; string text2 = "The Jammed show true potential."; JammedSquire.Notify(header2, text2); JammedSquire.NoHarderLotJ = false; player.PlayEffectOnActor(ResourceCache.Acquire("Global VFX/VFX_Curse") as GameObject, Vector3.zero, true, false, false); } else { //npc.GetComponent<tk2dSpriteAnimator>().PlayForDuration("do_effect", -2f, "idle", false); string header = "Curse 2.0 Disabled"; string text = "The Jammed hold back."; JammedSquire.Notify(header, text); JammedSquire.NoHarderLotJ = true; } }