static void CompressFile()
        {
            Debug.Log("开始压缩文件");
            //清理文件
            string outPutPath = Application.dataPath.Replace("Assets", "") + "AssetBundles" + "/ServerCompressAssets";

            if (!Directory.Exists(outPutPath))
            {
                Directory.CreateDirectory(outPutPath);
            }

            string[] paths = Directory.GetFiles(outPutPath);
            for (int i = 0; i < paths.Length; ++i)
            {
                File.Delete(paths[i]);
            }


            //copy csv info file
            File.Copy(GetOutPutPath() + "/" + csvFileName, outPutPath + "/" + csvFileName);
            File.Copy(GetOutPutPath() + "/" + "resVer.txt", outPutPath + "/" + "resVer.txt");

            //压缩文件
            String[]      names    = AssetDatabase.GetAllAssetBundleNames();
            List <string> fileList = new List <string>();

            fileList.AddRange(names);
            string bundleName = GetPlatformFolderForAssetBundles(EditorUserBuildSettings.activeBuildTarget);

            fileList.Add(bundleName);

            string sourcesPath = GetOutPutPath();

            Loom.RunAsync(() => {
                for (int i = 0; i < fileList.Count; ++i)
                {
                    CompressFileLZMA(sourcesPath + "/" + fileList[i], outPutPath + "/" + fileList[i] + ".7z");
                    Debug.Log("Compress " + fileList[i]);
                }
                Debug.Log("完成 打包成服务器资源");
            });
        }
Esempio n. 2
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 void Awake()
 {
     _instance   = this;
     initialized = true;
 }
Esempio n. 3
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        /// <summary>
        /// 下载要更新的文件
        /// 执行顺序 DownloadNextFile -> FinishDownload ->UpdateResoureceInfoData ->DownloadNextFile
        /// 直到结束  EndDownload
        /// </summary>
        /// <param name="fileList">File list.</param>
        void DownLoadNextFile()
        {
            if (downLoadFileList.Count < 1)
            {
                return;
            }

            //ResourcesUpdatePanel.Instance.SetProgress (downloadFileIndex, totalFileCount, true);


            string fileName       = downLoadFileList [0];
            string serverFilePath = serverAddr + fileName + ".7z";
            string localFilePath  = AssetBundleFilePath.ServerExtensionDataPath + fileName + ".7z";


            Debug.Log("downloading" + serverFilePath);
            downingFileCount++;



            float progress = 0f;
            bool  isDone   = false;

            //开启子线程下载,使用匿名方法
            Loom.RunAsync(() => {
                //使用流操作文件
                FileStream fs = new FileStream(localFilePath, FileMode.OpenOrCreate, FileAccess.Write);
                //获取文件现在的长度
                long fileLength = fs.Length;
                //获取下载文件的总长度
                long totalLength = GetLength(serverFilePath);

                //如果没下载完
                if (fileLength < totalLength)
                {
                    //断点续传核心,设置本地文件流的起始位置
                    fs.Seek(fileLength, SeekOrigin.Begin);

                    HttpWebRequest request = HttpWebRequest.Create(serverFilePath) as HttpWebRequest;

                    //断点续传核心,设置远程访问文件流的起始位置
                    request.AddRange((int)fileLength);
                    Stream stream = request.GetResponse().GetResponseStream();

                    byte[] buffer = new byte[1024];
                    //使用流读取内容到buffer中
                    //注意方法返回值代表读取的实际长度,并不是buffer有多大,stream就会读进去多少
                    int length = stream.Read(buffer, 0, buffer.Length);
                    while (length > 0)
                    {
                        if (isClose)
                        {
                            break;
                        }

                        //将内容再写入本地文件中
                        fs.Write(buffer, 0, length);
                        //计算进度
                        fileLength += length;
                        progress    = (float)fileLength / (float)totalLength;
                        //UnityEngine.Debug.Log(progress);
                        //类似尾递归
                        length = stream.Read(buffer, 0, buffer.Length);
                    }
                    stream.Close();
                    stream.Dispose();
                }
                else
                {
                    progress = 1;
                }

                fs.Close();
                fs.Dispose();

                //如果下载完毕,执行回调
                if (progress == 1)
                {
                    isDone = true;
                    Debug.Log(fileName + "Download finished!");
                    downingFileCount--;
                    FinishDownload(fileName);
                }
                else
                {
                    if (isClose)
                    {
                        return;
                    }

                    downingFileCount--;

                    //多次重试 失败后 直接开始游戏
                    if (downloadRetryCount > 4)
                    {
                        Loom.QueueOnMainThread(() => {
                            EndHotFixUpdate();
                        });
                        return;
                    }

                    //下载出错了  再次下载
                    Loom.QueueOnMainThread(() => {
                        ++downloadRetryCount;
                        DownLoadNextFile();
                    });

                    return;
                }
            });
        }