/// <summary> /// /// </summary> /// <param name="worldCreated"></param> /// <param name="gRally"></param> public DiscreteDynamicsWorld(IntPtr worldCreated, Dispatcher dispatcher, BroadphaseInterface pairCache) : base(IntPtr.Zero) { _native = worldCreated; _collisionObjectArray = new AlignedCollisionObjectArray(btCollisionWorld_getCollisionObjectArray(_native), this); Dispatcher = dispatcher; Broadphase = pairCache; }
public AlignedCollisionObjectArrayDebugView(AlignedCollisionObjectArray array) { _array = array; }