Esempio n. 1
0
        public int GetCacheEntry(ManifoldPoint newPoint)
        {
            //float shortestDist = GetContactBreakingThreshold() * GetContactBreakingThreshold();
            float shortestDist = GetContactBreakingThreshold();

            shortestDist *= shortestDist;
            int size         = GetNumContacts();
            int nearestPoint = -1;

            for (int i = 0; i < size; i++)
            {
                IndexedVector3 diffA           = m_pointCache[i].GetLocalPointA() - newPoint.GetLocalPointA();
                float          distToManiPoint = diffA.LengthSquared();
                if (distToManiPoint < shortestDist)
                {
                    shortestDist = distToManiPoint;
                    nearestPoint = i;
                }
            }
#if DEBUG
            if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugPersistentManifold)
            {
                BulletGlobals.g_streamWriter.WriteLine("getCacheEntry [{0}]", nearestPoint);
            }
#endif

            return(nearestPoint);
        }
Esempio n. 2
0
        /// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin
        public void RefreshContactPoints(ref IndexedMatrix trA, ref IndexedMatrix trB)
        {
#if DEBUG
            if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugPersistentManifold)
            {
                MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "refreshContactPoints trA", trA._origin);
                MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "refreshContactPoints trB", trB._origin);
            }
#endif

            /// first refresh worldspace positions and distance
            int numContacts = GetNumContacts() - 1;
            for (int i = numContacts; i >= 0; i--)
            {
                ManifoldPoint  manifoldPoint = m_pointCache[i];
                IndexedVector3 pointA        = trA * manifoldPoint.GetLocalPointA();
                IndexedVector3 pointB        = trB * manifoldPoint.GetLocalPointB();

                manifoldPoint.SetPositionWorldOnA(ref pointA);
                manifoldPoint.SetPositionWorldOnB(ref pointB);

                manifoldPoint.SetDistance(IndexedVector3.Dot((manifoldPoint.GetPositionWorldOnA() - manifoldPoint.GetPositionWorldOnB()), manifoldPoint.GetNormalWorldOnB()));
                manifoldPoint.SetLifeTime(manifoldPoint.GetLifeTime() + 1);
                m_pointCache[i] = manifoldPoint;
            }

            /// then
            float          distance2d;
            IndexedVector3 projectedDifference, projectedPoint;
            for (int i = numContacts; i >= 0; i--)
            {
                ManifoldPoint manifoldPoint = m_pointCache[i];
                //contact becomes invalid when signed distance exceeds margin (projected on contactnormal direction)
                if (!ValidContactDistance(manifoldPoint))
                {
                    RemoveContactPoint(i);
                }
                else
                {
                    //contact also becomes invalid when relative movement orthogonal to normal exceeds margin
                    projectedPoint      = manifoldPoint.GetPositionWorldOnA() - manifoldPoint.GetNormalWorldOnB() * manifoldPoint.GetDistance();
                    projectedDifference = manifoldPoint.GetPositionWorldOnB() - projectedPoint;
                    distance2d          = IndexedVector3.Dot(projectedDifference, projectedDifference);
                    if (distance2d > GetContactBreakingThreshold() * GetContactBreakingThreshold())
                    {
                        RemoveContactPoint(i);
                    }
                    else
                    {
                        //contact point processed callback
                        if (gContactProcessedCallback != null)
                        {
                            gContactProcessedCallback.Callback(manifoldPoint, m_body0, m_body1);
                        }
                    }
                }
            }
            DebugPersistency();
        }
Esempio n. 3
0
        /// sort cached points so most isolated points come first
        private int SortCachedPoints(ManifoldPoint pt)
        {
            //calculate 4 possible cases areas, and take biggest area
            //also need to keep 'deepest'

            int maxPenetrationIndex = -1;

#if KEEP_DEEPEST_POINT
            float maxPenetration = pt.GetDistance();
            for (int i = 0; i < m_pointCache.Length; i++)
            {
                if (m_pointCache[i].GetDistance() < maxPenetration)
                {
                    maxPenetrationIndex = i;
                    maxPenetration      = m_pointCache[i].GetDistance();
                }
            }
#endif //KEEP_DEEPEST_POINT

            float res0 = 0f, res1 = 0f, res2 = 0f, res3 = 0f;
            if (maxPenetrationIndex != 0)
            {
                IndexedVector3 a0    = pt.GetLocalPointA() - m_pointCache[1].GetLocalPointA();
                IndexedVector3 b0    = m_pointCache[3].GetLocalPointA() - m_pointCache[2].GetLocalPointA();
                IndexedVector3 cross = IndexedVector3.Cross(a0, b0);
                res0 = cross.LengthSquared();
            }
            if (maxPenetrationIndex != 1)
            {
                IndexedVector3 a1    = pt.GetLocalPointA() - m_pointCache[0].GetLocalPointA();
                IndexedVector3 b1    = m_pointCache[3].GetLocalPointA() - m_pointCache[2].GetLocalPointA();
                IndexedVector3 cross = IndexedVector3.Cross(a1, b1);
                res1 = cross.LengthSquared();
            }

            if (maxPenetrationIndex != 2)
            {
                IndexedVector3 a2    = pt.GetLocalPointA() - m_pointCache[0].GetLocalPointA();
                IndexedVector3 b2    = m_pointCache[3].GetLocalPointA() - m_pointCache[1].GetLocalPointA();
                IndexedVector3 cross = IndexedVector3.Cross(a2, b2);
                res2 = cross.LengthSquared();
            }

            if (maxPenetrationIndex != 3)
            {
                IndexedVector3 a3    = pt.GetLocalPointA() - m_pointCache[0].GetLocalPointA();
                IndexedVector3 b3    = m_pointCache[2].GetLocalPointA() - m_pointCache[1].GetLocalPointA();
                IndexedVector3 cross = IndexedVector3.Cross(a3, b3);
                res3 = cross.LengthSquared();
            }

            IndexedVector4 maxvec      = new IndexedVector4(res0, res1, res2, res3);
            int            biggestarea = MathUtil.ClosestAxis(ref maxvec);

#if DEBUG
            if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugPersistentManifold)
            {
                BulletGlobals.g_streamWriter.WriteLine("sortCachedPoints [{0}]", biggestarea);
            }
#endif

            return(biggestarea);
        }