public Game2D() : base("Game2D") { _background = new GameSprite("Game2D/BackGround"); AddSceneObject(_background); _hero = new Hero2D(); AddSceneObject(_hero); _enemy = new Enemy2D(); AddSceneObject(_enemy); }
public override void Initialize() { _rockSprite = new GameSprite("Game2D/Rock"); _rockSprite.PivotPoint = new Vector2(10, 25); _rockSprite.CanDraw = false; AddChild(_rockSprite); _explosionSprite = new GameAnimatedSprite("Game2D/Explosion_Spritesheet", 16, 50, new Point(FrameSize, FrameSize), 4); _explosionSprite.PivotPoint = new Vector2(24, 40); _explosionSprite.CanDraw = false; _explosionSprite.Scale(new Vector2(ScaleFactor, ScaleFactor)); CanDrop = true; AddChild(_explosionSprite); base.Initialize(); }
public override void Initialize() { _background = new GameSprite("Game2D/Background"); _background.DrawInFrontOf3D = false; AddSceneObject(_background); _hero = new Hero3D(); AddSceneObject(_hero); _enemy = new Enemy3D(); AddSceneObject(_enemy); // Tick the camera AddSceneObject(SceneManager.RenderContext.Camera); base.Initialize(); }
public override void Initialize() { base.Initialize(); _enemySprite = new GameSprite("Game2D/Enemy"); AddChild(_enemySprite); _enemyWithoutRockSprite = new GameSprite("Game2D/Enemy_NoRock"); AddChild(_enemyWithoutRockSprite); _enemyWithoutRockSprite.CanDraw = false; _rock = new Rock2D(); _rock.Initialize(); _wobbleSpeed = (float)(2.0f * Math.PI) / WobbleInterval; _rand = new Random(); _appearDelay = _rand.Next(MinAppearDelay, MaxAppearDelay); _dropDelay = _rand.Next(MinDropDelay, MaxDropDelay); }
public override void Initialize() { _background = new GameSprite("Game2D/Background"); _background.DrawInFrontOf3D = false; AddSceneObject(_background); _hero = new Hero3D(); _hero.DrawBoundingBox = true; AddSceneObject(_hero); _staticHero = new GameAnimatedModel("Game3D/Vampire"); _staticHero.CreateBoundingBox(25, 50, 25, new Vector3(0, 25, 0)); _staticHero.SetAnimationSpeed(1.0f); AddSceneObject(_staticHero); _staticHero.Translate(150, -147, -100); _staticHero.DrawBoundingBox = true; // Tick the camera AddSceneObject(SceneManager.RenderContext.Camera); base.Initialize(); }
public override void Initialize() { _background = new GameSprite("Game2D/Background"); _background.DrawInFrontOf3D = false; AddSceneObject(_background); _hero = new Hero2D(); _hero.DrawBoundingRect = true; AddSceneObject(_hero); _staticHero = new GameAnimatedSprite("Game2D/Hero_Spritesheet", 8, 80, new Point(32, 39)); _staticHero.CreateBoundingRect(32,39, Vector2.Zero); AddSceneObject(_staticHero); _staticHero.Translate(400, 388); _staticHero.PivotPoint = new Vector2(16, 39); _staticHero.DrawBoundingRect = true; _staticHero.PlayAnimation(true); // Tick the camera AddSceneObject(SceneManager.RenderContext.Camera); base.Initialize(); }