private void CreateObjects() { livingRoom = new RoomWithDoor("Гостинная", "Старинный ковер", "Дубовая дверь с латунной ручкой"); kitchen = new RoomWithDoor("Кухня", "Плита из нержавеющей стали", "Сетчатая дверь"); diningRoom = new Room("Столовая", "Хрустальная люстра"); backYard = new OutsideWithDoor("Задний двор", true, "Сетчатая дверь"); frontYard = new OutsideWithDoor("Лужайка", false, "Дубовая дверь с латунной ручкой"); garden = new Outside("Сад", false); livingRoom.exits = new Location[] { diningRoom }; kitchen.exits = new Location[] { diningRoom }; diningRoom.exits = new Location[] { livingRoom, kitchen }; backYard.exits = new Location[] { frontYard, garden }; frontYard.exits = new Location[] { backYard, garden }; garden.exits = new Location[] { frontYard, backYard }; livingRoom.DoorLocation = frontYard; frontYard.DoorLocation = livingRoom; kitchen.DoorLocation = backYard; backYard.DoorLocation = kitchen; }
private void CreateObjects() { livingRoom = new RoomWithDoor("Living room", "old carpet", "oak door with aeneous doornob"); kitchen = new RoomWithDoor("Kitchen", "hot plate made of stainless steel", "net door"); diningRoom = new Room("Dining room", "cut-glass chandalier"); frontYard = new OutsideWithDoor("Front yard", false, "oak door with aeneous doornob"); backYard = new OutsideWithDoor("Back yard", true, "net door"); garden = new Outside("Garden", false); livingRoom.Exits = new Location[] { diningRoom }; kitchen.Exits = new Location[] { diningRoom }; diningRoom.Exits = new Location[] { kitchen, livingRoom }; frontYard.Exits = new Location[] { backYard, garden }; backYard.Exits = new Location[] { frontYard, garden }; garden.Exits = new Location[] { frontYard, backYard }; livingRoom.DoorLocation = frontYard; frontYard.DoorLocation = livingRoom; kitchen.DoorLocation = backYard; backYard.DoorLocation = kitchen; }