Esempio n. 1
0
 public void BuildWalls()
 {
     if (workers.Count >= needWorkers)
     {
         if (house.Documentation.ActWorkPerformed.BasementFinish && !house.Documentation.ActWorkPerformed.WallsFinish)
         {
             if (house.Walls is null)
             {
                 throw new Exception("Walls are NULL");
             }
             house.Walls.DoBuild(house.Documentation.ProgressBook.Walls);
             house.Documentation.ProgressBook.Walls++;
             if (house.Documentation.ProgressBook.Walls == house.Documentation.Project.Walls)
             {
                 house.Documentation.ActWorkPerformed.Walls_Finish();
             }
         }
         else if (!house.Documentation.ActWorkPerformed.BasementFinish)
         {
             MyConsole.WriteInformation("Basement is not finish");
             Loger.WriteLog("Basement is not finish");
         }
         else
         {
             MyConsole.WriteInformation("Walls are already buil");
             Loger.WriteLog("Walls are already buil");
         }
     }
     else
     {
         MyConsole.WriteInformation("Very few workers   ");
         Loger.WriteLog("Very few workers");
     }
 }
Esempio n. 2
0
 public void BuildDoor()
 {
     if (workers.Count >= needWorkers)
     {
         if (house.Documentation.ActWorkPerformed.WallsFinish && !house.Documentation.ActWorkPerformed.DoorFinish)
         {
             if (house.Door is null)
             {
                 throw new Exception("Door is NULL");
             }
             house.Door.DoBuild(house.Documentation.ProgressBook.Doors);
             house.Documentation.ProgressBook.Doors++;
             if (house.Documentation.ProgressBook.Doors == house.Documentation.Project.Doors)
             {
                 house.Documentation.ActWorkPerformed.Door_Finish();
             }
         }
         else if (!house.Documentation.ActWorkPerformed.WallsFinish)
         {
             MyConsole.WriteInformation("Walls are not finish");
         }
         else
         {
             MyConsole.WriteInformation("Doors are already buil");
         }
     }
     else
     {
         MyConsole.WriteInformation("Very few workers   ");
     }
 }
Esempio n. 3
0
 public void BuildBasement()
 {
     if (workers.Count >= needWorkers)
     {
         if (!house.Documentation.ActWorkPerformed.BasementFinish)
         {
             if (house.Basement is null)
             {
                 throw new Exception("Basement is NULL");
             }
             house.Basement.DoBuild();
             house.Documentation.ProgressBook.Basement++;
             if (house.Documentation.ProgressBook.Basement == house.Documentation.Project.Basement)
             {
                 house.Documentation.ActWorkPerformed.Besement_Finish();
             }
         }
         else
         {
             MyConsole.WriteInformation("Basement is already buil");
             Loger.WriteLog("Basement is already buil");
         }
     }
     else
     {
         MyConsole.WriteInformation("Very few workers    ");
         Loger.WriteLog("Very few workers");
     }
 }
Esempio n. 4
0
 public void BuildRoof()
 {
     if (workers.Count >= needWorkers)
     {
         if (house.Documentation.ActWorkPerformed.WallsFinish && !house.Documentation.ActWorkPerformed.RoofFinish)
         {
             if (house.Roof is null)
             {
                 throw new Exception("Roof is NULL");
             }
             house.Roof.DoBuild();
             house.Documentation.ProgressBook.Roof++;
             if (house.Documentation.ProgressBook.Roof == house.Documentation.Project.Roof)
             {
                 house.Documentation.ActWorkPerformed.Roof_Finish();
             }
         }
         else if (!house.Documentation.ActWorkPerformed.WallsFinish)
         {
             MyConsole.WriteInformation("Walls are not finish");
             Loger.WriteLog("Walls are not finish");
         }
         else
         {
             MyConsole.WriteInformation("Roof is already buil");
             Loger.WriteLog("Roof is already buil");
         }
     }
     else
     {
         MyConsole.WriteInformation("Very few workers   ");
         Loger.WriteLog("Very few workers");
     }
 }
Esempio n. 5
0
 public void LayOffWorkers(int num = 1)
 {
     for (int i = 0; i < num; i++)
     {
         if (workers.Count > 0)
         {
             workers.RemoveAt(0);
         }
         else
         {
             MyConsole.WriteInformation("There are no employees in the team");
         }
     }
 }
Esempio n. 6
0
 public void HireWorkers(int num = 1)
 {
     for (int i = 0; i < num; i++)
     {
         if (workers.Count < needWorkers)
         {
             workers.Add(new Worker());
         }
         else
         {
             MyConsole.WriteInformation("The team is complete        ");
         }
     }
 }
Esempio n. 7
0
 public void DoBuild(int part)
 {
     MyConsole.WriteInformation("Windows are building now...    ");
     Console.ForegroundColor = ConsoleColor.Gray;
     for (int i = 0; i < 4; i++)
     {
         Console.SetCursorPosition(8 + part * 8, 17 - i);
         for (int j = 0; j < 5; j++)
         {
             Console.Write(":");
             Thread.Sleep(25);
         }
         Console.WriteLine();
     }
 }
Esempio n. 8
0
 public void DoBuild(int part)
 {
     MyConsole.WriteInformation("Door are building now...      ");
     Console.ForegroundColor = ConsoleColor.Gray;
     for (int i = 0; i < 6; i++)
     {
         Console.SetCursorPosition(30, 19 - i);
         for (int j = 0; j < 6; j++)
         {
             Console.Write(":");
             Thread.Sleep(25);
         }
         Console.WriteLine();
     }
 }
Esempio n. 9
0
 public void DoBuild(int part)
 {
     MyConsole.WriteInformation("Walls is building     ");
     Console.ForegroundColor = ConsoleColor.DarkGreen;
     for (int i = 0; i < 2; i++)
     {
         Console.SetCursorPosition(5, 19 - i - part * 2);
         for (int j = 0; j < 40; j++)
         {
             Console.Write("%");
             Thread.Sleep(25);
         }
         Console.WriteLine();
     }
 }
Esempio n. 10
0
 public void DoBuild(int part = 1)
 {
     MyConsole.WriteInformation("Roof is building     ");
     Console.ForegroundColor = ConsoleColor.Cyan;
     for (int i = 0; i < 10; i++)
     {
         Console.SetCursorPosition(3 + i, 11 - i);
         for (int j = 0; j < 44 - i * 2; j++)
         {
             Console.Write("*");
             Thread.Sleep(25);
         }
         Console.WriteLine();
     }
 }
Esempio n. 11
0
 public void DoBuild(int part = 1)
 {
     MyConsole.WriteInformation("Basement is building");
     Console.ForegroundColor = ConsoleColor.DarkRed;
     for (int i = 0; i < 3; i++)
     {
         Console.SetCursorPosition(5, 22 - i);
         for (int j = 0; j < 40; j++)
         {
             Console.Write("#");
             Thread.Sleep(25);
         }
         Console.WriteLine();
     }
     MyConsole.WriteInformation("The basement is completed");
 }
Esempio n. 12
0
 public void HireWorkers(int num = 1)
 {
     for (int i = 0; i < num; i++)
     {
         if (workers.Count < needWorkers)
         {
             Loger.WriteLog("Trying to hire a worker");
             workers.Add(new Worker());
             Loger.WriteLog("The worker is hired");
         }
         else
         {
             MyConsole.WriteInformation("The team is complete        ");
             Loger.WriteLog("The team is complete");
         }
     }
 }