Esempio n. 1
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        static void Main(string[] args)
        {
            //Separate the construction of a complex object from its representation
            //so that the same construction process can create different representations.
            VehicleBuilder builder;

            // Create shop with vehicle builders

            Shop shop = new Shop();

            // Construct and display vehicles

            builder = new ScooterBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new CarBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new MotorCycleBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            // Wait for user

            Console.ReadKey();
        }
Esempio n. 2
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        static void Main(string[] args)
        {
            VehicleBuilder builder;

            // Create shop with vehicle builders

            Shop shop = new Shop();

            // Construct and display vehicles

            builder = new ScooterBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new CarBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new MotorCycleBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            // Wait for user

            Console.ReadKey();
        }
Esempio n. 3
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        public static void Run()
        {
            //make determination of which type of builder and director to instantiate
            var builder  = new CarBuilder();
            var director = new CarDirector(builder);
            var vehicle  = director.Build();

            Console.WriteLine(vehicle);
        }
Esempio n. 4
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        static void Main(string[] args)
        {
            CarBuilder builder  = new CarBuilder();
            Director   director = new Director(builder);

            director.BuildLowCostCar();
            Car newCar = builder.GetCar();

            Console.WriteLine(newCar.GetCarConfiguration());
        }
Esempio n. 5
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        static void Main(string[] args)
        {
            CarBuilder builder = new CarBuilder();
            Car        car1    = builder.Brand("Opel").Model("Astra").Km(1500).Gear(true).build();
            Car        car2    = builder.Brand("Toyota").Model("Sante").Km(1700).build();
            Car        car3    = builder.Brand("BMW").Model("X5").build();

            Console.WriteLine(car1);
            Console.WriteLine(car2);
            Console.WriteLine(car3);
            Console.ReadKey();
        }
        static void Main(string[] args)
        {
            VehicleBuilder vehicleBuilder;
            var            manufacturer = new VehicleManufacturer();

            vehicleBuilder = new CarBuilder();
            manufacturer.Construct(vehicleBuilder);
            vehicleBuilder.Vehicle.Show();

            vehicleBuilder = new MotorCycleBuilder();
            manufacturer.Construct(vehicleBuilder);
            vehicleBuilder.Vehicle.Show();

            vehicleBuilder = new BusBuilder();
            manufacturer.Construct(vehicleBuilder);
            vehicleBuilder.Vehicle.Show();
        }
Esempio n. 7
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        static void Main(string[] args)
        {
            //razdelqme na chasti syzdavaneto na edin obekt
            Console.WriteLine("Hello World!");
            Car        car     = new Car();
            CarBuilder builder = new CarBuilder();

            //buildPattern
            builder.BuildEngine(car);
            builder.BuildKutiq(car);
            builder.BuildTyres(car);

            //fluent interface
            builder.BuildTyres(car)
            .BuildTyres(car)
            .BuildKutiq(car);
        }
Esempio n. 8
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        static void Main(string[] args)
        {
            var car = new Car(4,
                              new SeatBelt("OngDev"),
                              "red",
                              new Windscreen("OngDev"),
                              new Engine("Foot"));
            var carByBuilder = new CarBuilder()
                               .AddWheels(4)
                               .AddSeatBelts(new SeatBelt("Ong Dev Seat Belt"))
                               .AddWindscreen(new Windscreen("Ong Dev wind screen"))
                               .AddEngine(new Engine("Ong Dev Foot"))
                               .Paint("red")
                               .Build();

            Console.WriteLine(car.ToString());
            Console.WriteLine("------------------------------------");
            Console.WriteLine(carByBuilder.ToString());
        }
Esempio n. 9
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        static void Main(string[] args)
        {
            VehicalBuilder builder;
            ShopVehicle    shopVehicle = new ShopVehicle();

            builder = new MotorCycleBuilder();
            shopVehicle.ConstructParts(builder);
            builder.productVehicle.ShowDetails();

            builder = new CarBuilder();
            shopVehicle.ConstructParts(builder);
            builder.productVehicle.ShowDetails();

            builder = new TruckBuilder();
            shopVehicle.ConstructParts(builder);
            builder.productVehicle.ShowDetails();

            Console.ReadLine();
        }
Esempio n. 10
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        static void Main(string[] args)
        {
            VehicleBuilder builder;

            Shop shop = new Shop();

            builder = new ScooterBuilder();
            shop.Build(builder);
            builder.Vehicle.Show();

            builder = new CarBuilder();
            shop.Build(builder);
            builder.Vehicle.Show();

            builder = new MotorCycleBuilder();
            shop.Build(builder);
            builder.Vehicle.Show();

            Console.ReadKey();
        }
Esempio n. 11
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        static void Main(string[] args)
        {
            var shopDirectory = new ShopDirector();

            var carBuilder = new CarBuilder();

            shopDirectory.CreateVehicle(carBuilder);
            var car = carBuilder.Vehicle;

            car.Print();

            var scooterBuilder = new ScooterBuilder();

            shopDirectory.CreateVehicle(scooterBuilder);
            var scooter = scooterBuilder.Vehicle;

            scooter.Print();

            Console.ReadLine();
        }
Esempio n. 12
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        static void Main(string[] args)
        {
            // for complex objects where we need only parts of the object, not the whole
            Car        car     = new Car();
            CarBuilder builder = new CarBuilder();

            //builder.BuildEngine(car);
            //builder.BuildTyres(car);
            //builder.BuildDoors(car); -> BuilderPattern

            builder
            .BuildDoors(car)
            .BuildEngine(car)
            .BuildEngine(car)
            .BuildTyres(car)
            .BuildDoors(car);     // Fluent API || method chainnig

            Console.WriteLine($"Engine is - {car.Engine}, " +
                              $"Tyres are - {car.Tyres}, " +
                              $"Doors can - {car.Doors}");
        }
Esempio n. 13
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        static void Main(string[] args)
        {
            // Create director and builders
            Director director = new Director();

            Builder b1 = new ConcreteBuilder1();
            Builder b2 = new ConcreteBuilder2();

            // Construct two products
            director.Construct(b1);
            Product p1 = b1.GetResult();

            p1.Show();

            director.Construct(b2);
            Product p2 = b2.GetResult();

            p2.Show();


            //1.练习
            VehicleBuilder builder;
            // Create shop with vehicle builders
            Shop shop = new Shop();

            // Construct and display vehicles
            builder = new ScooterBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new CarBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new MotorCycleBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            Console.ReadKey();
        }
Esempio n. 14
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        private void Button_Click(object sender, RoutedEventArgs e)
        {
            List <string> list = new List <string>();

            VehicleBuilder builder;
            WorkShop       _WorkShop = new WorkShop();



            builder = new ScooterBuilder();
            _WorkShop.Construct(builder);

            list = new List <string>();
            list = builder.Vehicle.Show();

            ucVehicelShow _ucVehicelShow = new ucVehicelShow(list);

            stkMain.Children.Add(_ucVehicelShow);

            builder = new MotorCycleBuilder();
            _WorkShop.Construct(builder);

            list = new List <string>();
            list = builder.Vehicle.Show();
            ucVehicelShow _ucVehicelShow1 = new ucVehicelShow(list);

            stkMain.Children.Add(_ucVehicelShow1);



            builder = new CarBuilder();
            _WorkShop.Construct(builder);

            list = new List <string>();
            list = builder.Vehicle.Show();
            ucVehicelShow _ucVehicelShow2 = new ucVehicelShow(list);

            stkMain.Children.Add(_ucVehicelShow2);
        }
Esempio n. 15
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 public void BuildCar(CarBuilder builder)
 {
     builder.BuildChassis();
     builder.BuildDrivetrain();
     builder.BuildBody();
     builder.BuildElectrical();
     builder.BuildInterior();
 }
Esempio n. 16
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 public Car CreateCar(CarBuilder carBuilder)
 {
     carBuilder.BuildCar();
     return(carBuilder.GetCar());
 }
Esempio n. 17
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 public void Construct(CarBuilder builder)
 {
     builder.BuildBody();
     builder.BuildEngine();
     builder.BuildWheels();
 }