static void Main(string[] args) { var superCarBuilder = new SuperCarBuilder(); var notSoSuperCarBuilderButOk = new NotSoSuperCarBuilderButOk(); var factory = new CarFactory(); var builders = new List <CarBuilder> { superCarBuilder, notSoSuperCarBuilderButOk }; foreach (var builder in builders) { var car = factory.Build(builder); Console.WriteLine($"Samochód zamówiony przez " + $"'{builder.GetType().Name}': " + $"\n ------------------------------------" + $"\n Konie mechaniczne: {car.HorsePower}" + $"\n Najbardziej ceniony za: {car.MostImpressiveFeature}" + $"\n Maksymalna prędkość: {car.TopSpeed} km/s \n"); Console.ReadKey(); } }
static void Main(string[] args) { var superCarBuilder = new SuperCarBuilder(); var superCar = new CarFactory().Build(superCarBuilder); var lameCarBuilder = new LameCarBuilder(); var lameCar = new CarFactory().Build(lameCarBuilder); // (could choose to put builders in a collection and iterate over each, calling .Build() on each) }
/// <summary> /// The Client /// </summary> static void Main(string[] args) { var superBuilder = new SuperCarBuilder(); var notSoSuperBuilder = new NotSoSuperCarBuilder(); var factory = new CarFactory(); var builders = new List <CarBuilder> { superBuilder, notSoSuperBuilder }; foreach (var b in builders) { var car = factory.Build(b); Console.WriteLine($"The car requested by is {b.GetType().Name}:\n--------------------------------------------- " + $"\nHP: {car.HP}\nIpmressive Feature: {car.MostImpressiveFeature}" + $"\nTopSpeed: {car.TopSpeedMPH} mph\n"); } }
public static void Main(string[] args) { var classicCarBuilder = new ClassicCarBuilder(); var racingCarBuilder = new RacingCarBuilder(); var builders = new List <CarBuilder> { classicCarBuilder, racingCarBuilder }; foreach (var carBuilder in builders) { var director = new CarFactory(carBuilder); director.BuildCar(); var car = director.GetCar(); car.DisplayCarInfo(); } Console.ReadKey(); }
public static void Main() { var superBuilder = new SuperCarBuilder(); var notSuperBuilder = new NotSoSuperCarBuilder(); var factory = new CarFactory(); var builders = new List <CarBuilder> { superBuilder, notSuperBuilder }; foreach (var b in builders) { var c = factory.Build(b); Console.WriteLine($"The Car requested by " + $"{b.GetType().Name}: " + $"\n--------------------------------------" + $"\nHorse Power: {c.HorsePower}" + $"\nImpressive Feature: {c.MostImpressiveFeature}" + $"\nTop Speed: {c.TopSpeedMPH} mph\n"); } }
static void Main(string[] args) { var superCarBuilder = new SuperCarBuilder(); var notSoSuperCarBuilder = new NotSoSuperCarBuilder(); var carFactory = new CarFactory(); var carBuilders = new List <CarBuilder> { superCarBuilder, notSoSuperCarBuilder }; foreach (var builder in carBuilders) { var car = carFactory.build(builder); Console.WriteLine("The Car requested by " + $"{builder.GetType().Name}: " + $"\n--------------------------------------------------" + $"\nHorse Power: {car.HorsePower} " + $"\nImpressive feature: {car.MostImpressiveCarFeature} " + $"\nTop Speed: {car.TopSpeedMPH} mph\n"); } }
// The Client static void Main(string[] args) { var superBuilder = new SuperCar(); var normalBuilder = new NormalCar(); var factory = new CarFactory(); var builder = new List <CarBuilder> { superBuilder, normalBuilder }; foreach (var b in builder) { var c = factory.Build(b); Console.WriteLine($"The Car requested by " + $"{b.GetType().Name}" + $"\n-----------------------------" + $"\nHorse Power: {c.HorsePower}" + $"\nImpressive Feature: {c.MostImpressiveFeature}" + $"\nTop Speed: {c.TopSpeedMPH}\n"); } Console.ReadKey(); }
public static void CreateCarsManually() { var carFactory = new CarFactory(); var builders = new List <CarBuilder> { new SmallCarBuilder(), new BigCarBuilder() }; foreach (var builder in builders) { var car = carFactory.Build(builder); Console.WriteLine($"\nThe car created by " + $"{builder.GetType().Name}: " + $"\nSpeed: {car.MaxSpeed}" + $"\nPower: {car.MaxPower} " + $"\nColor: {car.Color}"); car.Drive(); } ; Console.ReadKey(); }