Esempio n. 1
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        private static BuildRAtlasSO MenuCreateAtlasB()
        {
            string        activeFolder = AssetCreator.ActiveSelectionPath();
            BuildRAtlasSO output       = CreateWallSectionAtlasAsset(null, activeFolder);

            UnityEditor.Selection.activeObject = output;
            return(output);
        }
Esempio n. 2
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        private static Facade MenuCreateNewFacadeB()
        {
            string activeFolder = AssetCreator.ActiveSelectionPath();
            Facade output       = CreateFacade(null, activeFolder);

            UnityEditor.Selection.activeObject = output;
            return(output);
        }
Esempio n. 3
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        private static Chimney MenuCreateNewChimneynB()
        {
            string  activeFolder = AssetCreator.ActiveSelectionPath();
            Chimney output       = CreateChimney(null, activeFolder);

            UnityEditor.Selection.activeObject = output;
            return(output);
        }
Esempio n. 4
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        private static WallSection MenuCreateNewWallSectionB()
        {
            string      activeFolder = AssetCreator.ActiveSelectionPath();
            WallSection output       = CreateWallSection(null, activeFolder);

            UnityEditor.Selection.activeObject = output;
            return(output);
        }