Esempio n. 1
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 public void ResourceOrders(RubeUnit rube, Construct construct, Resource resource)
 {
     rube.NewOrder(new MoveOrder(resource.transform.position));
     rube.Mark(resource);
     rube.AddOrder(new TakeResourceOrder(resource));
     rube.AddOrder(new MoveOrder(construct.transform.position));
     rube.AddOrder(new UseResourceOrder(construct));
 }
Esempio n. 2
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        public Resource SelectResourceByDistance(RubeUnit rube, Resource[] resourcesOfType)
        {
            List <float> resourceDistance = new List <float>();
            Dictionary <float, Resource> distanceDictionary = new Dictionary <float, Resource>();

            foreach (var resource in resourcesOfType)
            {
                float distance = Vector3.Distance(rube.transform.position, resource.transform.position);
                resourceDistance.Add(distance);
                distanceDictionary.Add(distance, resource);
            }

            resourceDistance.Sort();
            return(distanceDictionary[resourceDistance[0]]);
        }
Esempio n. 3
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        private void ReturnToWork(Unit unit)
        {
            if (unit.Type != UnitType.Rube)
            {
                return;
            }
            RubeUnit rube = unit as RubeUnit;

            if (rube.BuildingConstruct == null || rube.BuildingConstruct.IsReady)
            {
                return;
            }
            OnUnitIdle?.Invoke(new List <Unit> {
                rube
            }, rube.BuildingConstruct);
        }
Esempio n. 4
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 public void BuildOrders(RubeUnit rube, Construct construct)
 {
     rube.NewOrder(new MoveOrder(construct.transform.position));
     rube.AddOrder(new BuildOrder(construct));
 }