public static void BuildClient(BuildArgs buildArgs, string[] scenes) { Console.WriteLine("#### BuildClient: Start"); var outputPath = GetClientOutputPath(buildArgs); //System.IO.Directory.CreateDirectory(buildArgs.OutputDir); try { Console.WriteLine("#### BuildClient: Switching target to " + buildArgs.Target); EditorUserBuildSettings.SwitchActiveBuildTarget(buildArgs.TargetGroup, buildArgs.Target); Console.WriteLine("#### BuildClient: Build player output to " + outputPath); string res = BuildPipeline.BuildPlayer(scenes, outputPath, buildArgs.Target, BuildOptions.None); PlayerSettings.SetScriptingDefineSymbolsForGroup(buildArgs.TargetGroup, string.Empty); if (res.Length > 0) { throw new Exception("BuildPlayer failure: " + res); } } catch (Exception e) { throw new Exception("BuildPlayer failure: " + e.Message); } Console.WriteLine("#### BuildClient: End"); }
public static void BuildClient(BuildArgs buildArgs, string[] scenes) { Console.WriteLine("#### BuildClient: Start"); var outputPath = GetClientOutputPath(buildArgs); System.IO.Directory.CreateDirectory(buildArgs.OutputDir); try { Console.WriteLine("#### BuildClient: Switching target to " + buildArgs.Target); EditorUserBuildSettings.SwitchActiveBuildTarget(buildArgs.Target); Console.WriteLine("#### BuildClient: Build player output to " + outputPath); string res = BuildPipeline.BuildPlayer(scenes, outputPath, buildArgs.Target, BuildOptions.None); PlayerSettings.SetScriptingDefineSymbolsForGroup(buildArgs.TargetGroup, string.Empty); if (res.Length > 0) { throw new Exception("BuildPlayer failure: " + res); } } catch (Exception e) { throw new Exception("BuildPlayer failure: " + e.Message); } Console.WriteLine("#### BuildClient: End"); }
public static void BuildClient_BatchMode() { Console.WriteLine("### BuildClient_BatchMode"); var buildArgs = new BuildArgs(); BuildClient(buildArgs, GetEnabledScenePaths()); }
public static string GetClientOutputPath(BuildArgs buildArgs) { var path = buildArgs.OutputDir; // Post-processing doesn't work nicely with trailing slash path = path.TrimEnd('/'); return(path); }
public static string GetClientOutputPath(BuildArgs buildArgs) { var path = buildArgs.OutputDir; // Post-processing doesn't work nicely with trailing slash path = path.TrimEnd('/'); return path; }