Esempio n. 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            _keyboardState = Keyboard.GetState();

            // Catch keys in menu.
            if (_controller.GameState.CurrentState == State.Menu)
            {
                _UpdateMenu(gameTime);
                _gameSoudStarted = false;
            }
            else if (_controller.GameState.CurrentState == State.Game)
            {
                _UpdateGame(gameTime);

                if (_keyboardState.IsKeyDown(Keys.Escape) && !_controller.IsGameFinished)
                {
                    AudioPlayer.Stop();
                    AudioPlayer.PlayMenu();
                    _controller.GameState.CurrentState = State.UserInput;
                }
                else if (_keyboardState.IsKeyDown(Keys.Up))
                {
                    _controller.SpeedUp();
                }
                else if (_keyboardState.IsKeyUp(Keys.Up))
                {
                    _controller.SlowDown();
                }
            }
            else if (_controller.GameState.CurrentState == State.Paused)
            {
                _PauseGameIfNeeded();
            }

            else if (_controller.GameState.CurrentState == State.Hits)
            {
                _hitList.Update(_keyboardState);

                if (_keyboardState.IsKeyDown(Keys.Escape))
                {
                    _controller.GameState.CurrentState = State.Menu;
                }
            }
            else if (_controller.GameState.CurrentState == State.UserInput)
            {
                _userInput.Update(_keyboardState);

                if (_userInput.IsInputFinished)
                {
                    string userName = _userInput.UserName;
                    string score    = _userInput.Score;

                    _hitList.AddUserData(new UserData()
                    {
                        Score = score, UserName = userName, CreationTime = DateTime.Now
                    });

                    _controller.GameState.CurrentState = State.Hits;
                }
            }
            else
            {
                // Do nothing.
            }

            base.Update(gameTime);
        }