Esempio n. 1
0
        public void OnSpeedChanged(SpeedChanged speedChanged)
        {
            if (StuckWithBackground)
            {
                return; // <-- water will not be affected by speed changes
            }

            Speed = -speedChanged.newPlayerSpeed;
        }
Esempio n. 2
0
 private void OnSpeedChanged(SpeedChanged speedChangedEvent)
 {
     foreach (Transform movingObject in transform)
     {
         var m = movingObject.GetComponent <MovingObject>();
         if (m != null)
         {
             m.Speed = -speedChangedEvent.newPlayerSpeed;
         }
     }
 }
Esempio n. 3
0
        public void OnSpeedChanged(SpeedChanged speedChangedEvent)
        {
            foreach (Transform movingObject in transform)
            {
                var m = movingObject.GetComponent <MovingObject>();
                if (m != null)
                {
                    m.Speed = -speedChangedEvent.newPlayerSpeed;
                }
            }

            if (gameObject.name != "TutorialHazardSpawner")
            {
                bridgeShouldSpawn = GameObject.FindWithTag("Player").GetComponent <PlayerStats>().Score >= 1000;
            }
        }