Esempio n. 1
0
 public override void SetCommand(BattleCommand cmd)
 {
     base.SetCommand(cmd);
     m_cmd              = cmd as CmdFallBall;
     m_fallSpeed        = GlobalData.m_ballFallSpeed;
     m_missionFinishNum = 0;
     for (int i = 0; i != m_cmd.BallIds.Count; ++i)
     {
         int ballId = m_cmd.BallIds[i];
         if (m_balls.ContainsKey(ballId))
         {
             m_balls.GetValue(ballId).GetComponent <Collider2D>().enabled = false;
             if (m_balls.GetBallType(ballId) == ELevelBallType.Crown)
             {
                 ++m_missionFinishNum;
             }
         }
     }
     if (GameCore.Instance.MySide == 0)
     {
         m_fallSpeed = -m_fallSpeed;
     }
     m_timer  = 0f;
     m_isOver = false;
 }
Esempio n. 2
0
        public void HandleFireBall(CmdFireBall cmd)
        {
            ServerBubble bubble = new ServerBubble(NewBubbleId, (ELevelBallType)cmd.BallType, new List <GridPosition>()
            {
                cmd.DestGrid
            });

            // 碰撞检测Here

            ResetVisitFlag();
            List <ServerBubble> eraseBubbles = new List <ServerBubble>();

            TryEraseBubble(bubble, bubble.Type, eraseBubbles);
            if (eraseBubbles.Count > 2)
            {
                // Send CmdFireBallResponse
                CmdFireBallResponse response = new CmdFireBallResponse(cmd.Side, (int)cmd.Type, cmd.StartPosition, cmd.Dir, cmd.CollisionPoint, cmd.DestGrid, bubble.Id, m_bubbleSpeed, 0);
                BattleServer.Instance.SendResponse(response);

                List <int> eraseIds = new List <int>();
                for (int i = 0; i < eraseBubbles.Count; i++)
                {
                    eraseIds.Add(eraseBubbles[i].Id);
                    RemoveBubble(eraseBubbles[i]);
                }

                // Send CmdEraseBall
                CmdEraseBall command = new CmdEraseBall(cmd.Side, 0, eraseIds, bubble.Id);
                BattleServer.Instance.SendResponse(command);

                ResetVisitFlag();

                List <ServerBubble> rootBubbles = GetRootBubbles();
                for (int i = 0; i < rootBubbles.Count; i++)
                {
                    VisitBubble(rootBubbles[i]);
                }

                List <ServerBubble> fallenBubbles = new List <ServerBubble>();
                for (int i = 0; i < m_bubbleDic.Count; i++)
                {
                    if (m_bubbleDic[i].isVisited == false)
                    {
                        fallenBubbles.Add(m_bubbleDic[i]);
                    }
                }

                if (fallenBubbles.Count > 0)
                {
                    List <int> fallenIds = new List <int>();
                    for (int i = 0; i < fallenBubbles.Count; i++)
                    {
                        fallenIds.Add(fallenBubbles[i].Id);
                        RemoveBubble(fallenBubbles[i]);
                    }

                    // Send CmdFallBall
                    CmdFallBall command1 = new CmdFallBall(cmd.Side, 0, eraseIds, bubble.Id);
                    BattleServer.Instance.SendResponse(command1);
                }
            }
            else
            {
                AddBubble(bubble);
                CmdFireBallResponse response = new CmdFireBallResponse(cmd.Side, (int)cmd.Type, cmd.StartPosition, cmd.Dir, cmd.CollisionPoint, cmd.DestGrid, bubble.Id, m_bubbleSpeed, 1);
                BattleServer.Instance.SendResponse(response);
            }
        }