Esempio n. 1
0
        // Constructor(s)
        internal GameStateManager(GameEngine engine, GameStateManagerArgs args)
        {
            //
            _defaultCondition = new GameStateCondition(args.DefaultCondition);

            //
            _states = new Dictionary <GameState, GameStateCondition>();

            //
            _engine = engine;
        }
 public GameStateManagerArgs(GameStateManagerArgs args)
 {
     DefaultCondition = new GameStateCondition(args.DefaultCondition);
 }