Esempio n. 1
0
        public Form1()
        {
            InitializeComponent();
            for (int i = 0; i < 5; i++)      // for each of the 5 seagulls (array used because it is more efficient than coding each one individually)
            {
                int y = 10 + (i * 165);      // for the spacing between the seagulls we use an array to multiply the i integer for each seagull by 165 and add 10 to it so that then becomes their y coordinate on the panel
                seagull[i] = new Seagull(y); // for each seagull create and set the y coordiante just calculated
            }
            for (int i = 0; i < 6; i++)      // for each of the 6 pieces of poo (array used because it is more efficient than coding 6 pieces of poo individually)
            {
                int x = 5 + (i * 270);;      // for the spacing between the poo we use an array to multiply the i integer for each poo by 270 and add 5 to it so that then becomes their x coordinate on the panel
                poo[i] = new Poo(x);         // for each poo create and set the x coordiante just calculated
            }
            for (int i = 0; i < 2; i++)      // for each of the 2 planes (array used because it is more efficient than coding each one individually)
            {
                int y = (i * 380) + 90;;     // for the spacing vertically between the plane we use an array to multiply the i integer for each plane by 380 and add 90 to it so that then becomes their y coordinate on the panel
                int x = (i * 2035) + 2040;;  // for the spacing horizontally between the spacing we use an array to multiply the i integer for each seagull by 2035 and add 2040 to it so that then becomes their x coordinate on the panel
                plane[i] = new Plane(x, y);  // for each plane create and set the y and x coordiante just calculated
            }

            typeof(Panel).InvokeMember("DoubleBuffered", BindingFlags.SetProperty | BindingFlags.Instance | BindingFlags.NonPublic, null, pnlBruuva, new object[] { true });// this code is to stop the panel and everything in it from flickering creating a solid image for the user
        }
Esempio n. 2
0
        int score, lives, highscore, newhighscore; // create new integers called score, lives and highscore

        private void checkLives()
        {
            if (lives == 0)// if the lives are equal to 0 (all lives have been used up)
            {
                btnHighScores.Enabled = true;
                score               = int.Parse(lblScore.Text);                                                // score is eqaul to the number in the score label
                tmrDonkey.Enabled   = false;                                                                   // turn off donkey timer (stop donkey from moving)
                tmrSeagull.Enabled  = false;                                                                   // turn off seagull timer (stop seagulls from moving)
                tmrSeagull.Interval = 130;                                                                     // set interval of seagull timer back to orginal value
                txtLives.Text       = null;                                                                    // clear lives textbox so user can re enter lives and play again
                tmrPoo.Enabled      = false;                                                                   // turn off poo timer (stop poo from moving)
                tmrPlane.Enabled    = false;                                                                   // turn off plane timer (stop planes from moving)
                txtLives.Enabled    = true;                                                                    // allow access to lives textbox so user can re enter lives and play again without having to re enter the game
                txtLives.Focus();                                                                              //direct user focus to the lives textbox
                mnuStart.Enabled = false;                                                                      // don't allow user to play game when no lives are left
                Cursor.Show();                                                                                 // show the mouse cursor whether mouse is moved or not
                if (score > highscore)                                                                         // if the current score is greater than the high score
                {
                    highscore = int.Parse(lblHighScore.Text);                                                  // display the high score in the high score textbox
                }
                MessageBox.Show("You died!\nReset your lives and click to start to play again", "Game Over!"); // show message to user alerting them that they have run out of lives and to play again, reset their lives
                for (int i = 0; i < 5; i++)                                                                    // for each of the 5 seagulls (array used because it is more efficient than coding each one individually)
                {
                    int y = 10 + (i * 165);                                                                    // for the spacing between the seagulls we use an array to multiply the i integer for each seagull by 165 and add 10 to it so that then becomes their y coordinate on the panel
                    seagull[i] = new Seagull(y);                                                               // for each seagull create and set the y coordiante just calculated
                }
                for (int i = 0; i < 6; i++)                                                                    // for each of the 6 pieces of poo (array used because it is more efficient than coding 6 pieces of poo individually)
                {
                    int x = 5 + (i * 270);;                                                                    // for the spacing between the poo we use an array to multiply the i integer for each poo by 270 and add 5 to it so that then becomes their x coordinate on the panel
                    poo[i] = new Poo(x);                                                                       // for each poo create and set the x coordiante just calculated
                }
                for (int i = 0; i < 2; i++)                                                                    // for each of the 2 planes (array used because it is more efficient than coding each one individually)
                {
                    int y = (i * 380) + 90;;                                                                   // for the spacing vertically between the plane we use an array to multiply the i integer for each plane by 380 and add 90 to it so that then becomes their y coordinate on the panel
                    int x = (i * 2035) + 2040;;                                                                // for the spacing horizontally between the spacing we use an array to multiply the i integer for each seagull by 2035 and add 2040 to it so that then becomes their x coordinate on the panel
                    plane[i] = new Plane(x, y);                                                                // for each plane create and set the y and x coordiante just calculated
                }
            }
        }