Esempio n. 1
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 public StatSet(StatSet b) : this()
 {
     for (int i = 0; i < (int)Stat.MAX; ++i)
     {
         stats[i] = b.stats[i];
     }
 }
Esempio n. 2
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        public void LevelUp(bool playerPick)
        {
            level += 1;
            // wrap xp over to next level
            xp -= nextXP;
            if (xp < 0)
            {
                xp = 0;
            }
            // update xp counters
            nextXP   = GetRequiredXP(level + 1);
            rewardXP = GetRewardXP(level);

            // first, increase base stat points by a few at random
            // at the beginning, get 3 stat points per level
            // every 10 levels get 1 more stat point per level
            StatSet bonusStats = StatSet.ZERO;

            bonusStats.BoostRandom(3 + level / 10);
            baseStats += bonusStats;
            if (playerPick)
            {
                RecalculateStats();
                Console.Out.WriteLine(name + " has leveled up!");
                Console.Out.WriteLine("Base stat points awarded:");
                Console.Out.WriteLine(bonusStats.ToString());
                Console.Out.WriteLine("Resulting total stats:");
                Console.Out.WriteLine(trueStats.ToString());
            }
        }
Esempio n. 3
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        static void Main(string[] args)
        {
            Random rng = new Random();

            StatSet.InitializeRNG(rng);
            Fighter.InitializeRNG(rng);
            NameGenFemale.InitializeNameGenerator(rng);
            NameGenMale.InitializeNameGenerator(rng);
        }
Esempio n. 4
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        public static StatSet operator +(StatSet a, StatSet b)
        {
            StatSet r = new StatSet(a);

            for (int i = 0; i < (int)Stat.MAX; ++i)
            {
                r.stats[i] += b.stats[i];
            }
            return(r);
        }
Esempio n. 5
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        public void RecalculateStats()
        {
            // calculate true stats, including modifiers (more to do later)
            trueStats = new StatSet(baseStats);

            // calculate max hp and sp
            maxHP = 50 + 5 * trueStats[Stat.VIT];
            maxSP = 50 + 5 * trueStats[Stat.END];
            if (hp > maxHP)
            {
                hp = maxHP;
            }
            if (sp > maxSP)
            {
                sp = maxSP;
            }

            /*
             * protected int chanceToDrawWeapon;    // chance to draw a weapon when unarmed
             * protected int chanceToThrowWeapon;   // chance to throw weapon at enemy
             * protected int chanceToSwapTrinket;   // chance to swap trinkets before attacking
             * protected int chanceToUseItem;       // chance to use an item this turn
             * protected int chanceToUseSkill;      // chance to use a skill this turn
             * protected int chanceToFeintAttack;   // chance to try a feint attack
             * protected int chanceToCounterAttack; // chance to use a counter attack
             * protected int chanceToComboAttack;   // chance to attack again this turn
             * protected int chanceToDisarm;        // chance to disarm the enemy's weapon
             * protected int chanceToDetrinket;     // chance to disarm the enemy's trinket
             * protected int chanceToBlock;         // chance to block an enemy attack
             */

            // set base chances for battle effects
            chanceToDrawWeapon    = 50;
            chanceToThrowWeapon   = 10;
            chanceToSwapTrinket   = 10;
            chanceToUseItem       = 10;
            chanceToUseSkill      = 10;
            chanceToFeintAttack   = 10;
            chanceToCounterAttack = 10;
            chanceToComboAttack   = 10;
            chanceToDisarm        = 10;
            chanceToDetrinket     = 10;
            chanceToBlock         = 10;
        }
Esempio n. 6
0
 public Fighter()
 {
     // select gender at random
     if (RNG.Next(2) > 0)
     {
         // male = true
         gender = true;
         name   = NameGenMale.GetRandomName();
     }
     else
     {
         // (f)emale = (f)alse
         gender = false;
         name   = NameGenFemale.GetRandomName();
     }
     // start at level zero and level up once
     level     = 0;
     baseStats = StatSet.TEN;
     LevelUp(false);
     RecalculateStats();
     FullRecovery();
 }