public void Should_stop_sending_events_on_a_close_channel()
 {
     // given
     var multicastChannel = new MulticastChannel();
     var channel = Substitute.For<IEventChannel>();
     channel.When(c => c.Send(Arg.Any<ServerSentEvent>(), CancellationToken.None)).Do(x => { throw new Exception(); });
     multicastChannel.AddChannel(channel, CancellationToken.None);
     // when
     multicastChannel.Send(new ServerSentEvent("DEBUG", "whatever"), CancellationToken.None); // exception raised
     multicastChannel.Send(new ServerSentEvent("DEBUG", "whatever"), CancellationToken.None); // channel should be removed
     // then
     channel.Received(1).Send(Arg.Any<ServerSentEvent>(), CancellationToken.None);
 }
 public void Should_replay_only_last_events_when_adding_a_channel()
 {
     // given
     var multicastChannel = new MulticastChannel(2);
     var channel = Substitute.For<IEventChannel>();
     multicastChannel.Send(new ServerSentEvent("DEBUG", "first"), CancellationToken.None);
     multicastChannel.Send(new ServerSentEvent("DEBUG", "whatever2"), CancellationToken.None);
     multicastChannel.Send(new ServerSentEvent("DEBUG", "whatever3"), CancellationToken.None);
     // when
     multicastChannel.AddChannel(channel, CancellationToken.None);
     // then
     channel.Received(2).Send(Arg.Any<ServerSentEvent>(), CancellationToken.None);
     channel.DidNotReceive().Send(Arg.Is<ServerSentEvent>(e => e.ToString().Contains("first")), CancellationToken.None);
 }
Esempio n. 3
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        public void Should_stop_sending_events_on_a_close_channel()
        {
            // given
            var multicastChannel = new MulticastChannel();
            var channel          = Substitute.For <IEventChannel>();

            channel.When(c => c.Send(Arg.Any <ServerSentEvent>(), CancellationToken.None)).Do(x => { throw new Exception(); });
            multicastChannel.AddChannel(channel, CancellationToken.None);
            // when
            multicastChannel.Send(new ServerSentEvent("DEBUG", "whatever"), CancellationToken.None); // exception raised
            multicastChannel.Send(new ServerSentEvent("DEBUG", "whatever"), CancellationToken.None); // channel should be removed
            // then
            channel.Received(1).Send(Arg.Any <ServerSentEvent>(), CancellationToken.None);
        }
Esempio n. 4
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        public void Should_replay_only_last_events_when_adding_a_channel()
        {
            // given
            var multicastChannel = new MulticastChannel(2);
            var channel          = Substitute.For <IEventChannel>();

            multicastChannel.Send(new ServerSentEvent("DEBUG", "first"), CancellationToken.None);
            multicastChannel.Send(new ServerSentEvent("DEBUG", "whatever2"), CancellationToken.None);
            multicastChannel.Send(new ServerSentEvent("DEBUG", "whatever3"), CancellationToken.None);
            // when
            multicastChannel.AddChannel(channel, CancellationToken.None);
            // then
            channel.Received(2).Send(Arg.Any <ServerSentEvent>(), CancellationToken.None);
            channel.DidNotReceive().Send(Arg.Is <ServerSentEvent>(e => e.ToString().Contains("first")), CancellationToken.None);
        }
 public void Should_replay_last_event_when_adding_a_channel()
 {
     // given
     var multicastChannel = new MulticastChannel();
     var channel = Substitute.For<IEventChannel>();
     multicastChannel.Send(new ServerSentEvent("DEBUG", "whatever"), CancellationToken.None);
     // when
     multicastChannel.AddChannel(channel, CancellationToken.None);
     // then
     channel.Received().Send(Arg.Any<ServerSentEvent>(), CancellationToken.None);
 }
Esempio n. 6
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        public void Should_replay_last_event_when_adding_a_channel()
        {
            // given
            var multicastChannel = new MulticastChannel();
            var channel          = Substitute.For <IEventChannel>();

            multicastChannel.Send(new ServerSentEvent("DEBUG", "whatever"), CancellationToken.None);
            // when
            multicastChannel.AddChannel(channel, CancellationToken.None);
            // then
            channel.Received().Send(Arg.Any <ServerSentEvent>(), CancellationToken.None);
        }