private static void TreeWindow(int id) { GUILayout.BeginVertical(); { _folderTreeView.DrawDirectoryTree(); GUILayout.BeginVertical(GUI.skin.box, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(false)); { if (Overlord.DrawDefaultCardsToggle()) { OnFolderChanged(); } if (GUILayout.Button("Refresh thumbnails")) { _folderTreeView.ResetTreeCache(); OnFolderChanged(); } if (GUILayout.Button("Open current folder in explorer")) { Utils.OpenDirInExplorer(_folderTreeView.CurrentFolder); } } GUILayout.EndVertical(); } GUILayout.EndVertical(); }
private static void TreeWindow(int id) { GUILayout.BeginVertical(); { _folderTreeView.DrawDirectoryTree(); GUILayout.BeginVertical(GUI.skin.box, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(false)); { if (Overlord.DrawDefaultCardsToggle()) { OnFolderChanged(); } if (GUILayout.Button("Refresh thumbnails")) { _folderTreeView.ResetTreeCache(); OnFolderChanged(); } GUILayout.Space(1); GUILayout.Label("Open in explorer..."); if (GUILayout.Button("Current folder")) { Utils.OpenDirInExplorer(_folderTreeView.CurrentFolder); } if (GUILayout.Button("Screenshot folder")) { Utils.OpenDirInExplorer(Path.Combine(Utils.NormalizePath(UserData.Path), "cap")); } if (GUILayout.Button("Main game folder")) { Utils.OpenDirInExplorer(Path.GetDirectoryName(Utils.NormalizePath(UserData.Path))); } } GUILayout.EndVertical(); } GUILayout.EndVertical(); }