Esempio n. 1
0
        public ComplexDynamicMesh(DXCanvas canvas, int chunkCount)
        {
            double scaleX = 1.0 / chunkCount;

            for (int i = 0; i < chunkCount; ++i)
            {
                DynamicMesh mesh = canvas.CreateMesh();
                mesh.LocalTransform = new Matrix(scaleX, 0.0, 0.0, 1.0, -i / chunkCount, 0.0);
                DIPs.Add(mesh);
            }
        }
Esempio n. 2
0
        public TextManager(DXCanvas canvas)
        {
            double baseFontSize    = 16.0;
            int    desiredFontSize = (int)(RenderSettings.DpiScale.Y * baseFontSize);

            int fontSize = 16;

            int[] sizes = { 16, 20, 24, 28, 32 };
            for (int i = 0; i < sizes.Length; ++i)
            {
                if (desiredFontSize < sizes[i])
                {
                    break;
                }

                fontSize = sizes[i];
            }

            SegoeUI           = Font.Create(canvas.RenderDevice, String.Format("SegoeUI_{0}_Normal", fontSize));
            VertexBuffer      = new DynamicBuffer <Vertex>(canvas.RenderDevice, BindFlags.VertexBuffer);
            IndexBuffer       = new DynamicBuffer <int>(canvas.RenderDevice, BindFlags.IndexBuffer);
            TextMesh          = canvas.CreateMesh(DXCanvas.MeshType.Text);
            TextMesh.UseAlpha = true;
        }