private void OnSlaveAdded(object sender, SlaveListEventArgs e) { if (_state == CoreState.WaitingForSlaves) { if (_nodeComms.GetActiveSlaveCount() >= _masterConfiguration.WriteQuorum) { _state = CoreState.RunningMaster; } } }
private void OnSlaveAdded(object sender, SlaveListEventArgs e) { if (_state == CoreState.WaitingForSlaves) { if (_nodeComms.GetActiveSlaveCount()>= _masterConfiguration.WriteQuorum) { _state = CoreState.RunningMaster; } } }