Esempio n. 1
0
 protected virtual void OnBeforeSearching(BeforeSearchingEventArgs e)
 {
     if (this.BeforeSearching != null)
     {
         this.BeforeSearching(this, e);
     }
 }
Esempio n. 2
0
 protected virtual void HandleSearchForVirtualItem(object sender, SearchForVirtualItemEventArgs e)
 {
     if (this.DataSource != null)
     {
         int startSearchFrom           = Math.Min(e.StartIndex, this.DataSource.GetObjectCount() - 1);
         BeforeSearchingEventArgs args = new BeforeSearchingEventArgs(e.Text, startSearchFrom);
         this.OnBeforeSearching(args);
         if (!args.Canceled)
         {
             int indexSelected             = this.FindMatchingRow(args.StringToFind, args.StartSearchFrom, e.Direction);
             AfterSearchingEventArgs args2 = new AfterSearchingEventArgs(args.StringToFind, indexSelected);
             this.OnAfterSearching(args2);
             if (indexSelected != -1)
             {
                 e.Index = indexSelected;
             }
         }
     }
 }
Esempio n. 3
0
        /// <summary>
        /// Handle the SearchForVirtualList event, which is called when the user types into a virtual list
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        protected virtual void HandleSearchForVirtualItem(object sender, SearchForVirtualItemEventArgs e)
        {
            // The event has e.IsPrefixSearch, but as far as I can tell, this is always false (maybe that's different under Vista)
            // So we ignore IsPrefixSearch and IsTextSearch and always to a case insensitve prefix match.

            // We can't do anything if we don't have a data source
            if (this.DataSource == null)
            {
                return;
            }

            // Where should we start searching? If the last row is focused, the SearchForVirtualItemEvent starts searching
            // from the next row, which is actually an invalidate index -- so we make sure we never go past the last object.
            int start = Math.Min(e.StartIndex, this.DataSource.GetObjectCount() - 1);

            // Give the world a chance to fiddle with or completely avoid the searching process
            BeforeSearchingEventArgs args = new BeforeSearchingEventArgs(e.Text, start);

            this.OnBeforeSearching(args);
            if (args.Canceled)
            {
                return;
            }

            // Do the search
            int i = this.FindMatchingRow(args.StringToFind, args.StartSearchFrom, e.Direction);

            // Tell the world that a search has occurred
            AfterSearchingEventArgs args2 = new AfterSearchingEventArgs(args.StringToFind, i);

            this.OnAfterSearching(args2);

            // If we found a match, tell the event
            if (i != -1)
            {
                e.Index = i;
            }
        }
Esempio n. 4
0
        /// <summary>
        /// Handle the search for item m if possible.
        /// </summary>
        /// <param name="m">The m to be processed</param>
        /// <returns>bool to indicate if the m has been handled</returns>
        protected virtual bool HandleChar(ref Message m)
        {
            // Trigger a normal KeyPress event, which listeners can handle if they want.
            // Handling the event stops ObjectListView's fancy search-by-typing.
            if (this.ProcessKeyEventArgs(ref m))
                return true;

            const int MILLISECONDS_BETWEEN_KEYPRESSES = 1000;

            // What character did the user type and was it part of a longer string?
            char character = (char)m.WParam.ToInt32(); //TODO: Will this work on 64 bit or MBCS?
            if (character == (char)Keys.Back) {
                // Backspace forces the next key to be considered the start of a new search
                this.timeLastCharEvent = 0;
                return true;
            }

            if (System.Environment.TickCount < (this.timeLastCharEvent + MILLISECONDS_BETWEEN_KEYPRESSES))
                this.lastSearchString += character;
            else
                this.lastSearchString = character.ToString();

            // If this control is showing checkboxes, we want to ignore single space presses,
            // since they are used to toggle the selected checkboxes.
            if (this.CheckBoxes && this.lastSearchString == " ") {
                this.timeLastCharEvent = 0;
                return true;
            }

            // Where should the search start?
            int start = 0;
            ListViewItem focused = this.FocusedItem;
            if (focused != null) {
                start = this.GetItemIndexInDisplayOrder(focused);

                // If the user presses a single key, we search from after the focused item,
                // being careful not to march past the end of the list
                if (this.lastSearchString.Length == 1) {
                    start += 1;
                    if (start == this.GetItemCount())
                        start = 0;
                }
            }

            // Give the world a chance to fiddle with or completely avoid the searching process
            BeforeSearchingEventArgs args = new BeforeSearchingEventArgs(this.lastSearchString, start);
            this.OnBeforeSearching(args);
            if (args.Canceled)
                return true;

            // The parameters of the search may have been changed
            string searchString = args.StringToFind;
            start = args.StartSearchFrom;

            // Do the actual search
            int found = this.FindMatchingRow(searchString, start, SearchDirectionHint.Down);
            if (found >= 0) {
                // Select and focus on the found item
                this.BeginUpdate();
                try {
                    this.SelectedIndices.Clear();
                    ListViewItem lvi = this.GetNthItemInDisplayOrder(found);
                    lvi.Selected = true;
                    lvi.Focused = true;
                    this.EnsureVisible(lvi.Index);
                } finally {
                    this.EndUpdate();
                }
            }

            // Tell the world that a search has occurred
            AfterSearchingEventArgs args2 = new AfterSearchingEventArgs(searchString, found);
            this.OnAfterSearching(args2);
            if (!args2.Handled) {
                if (found < 0)
                    System.Media.SystemSounds.Beep.Play();
            }

            // When did this event occur?
            this.timeLastCharEvent = System.Environment.TickCount;
            return true;
        }
Esempio n. 5
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="e"></param>
 protected virtual void OnBeforeSearching(BeforeSearchingEventArgs e) {
     if (this.BeforeSearching != null)
         this.BeforeSearching(this, e);
 }
        /// <summary>
        /// Handle the SearchForVirtualList event, which is called when the user types into a virtual list
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        protected virtual void HandleSearchForVirtualItem(object sender, SearchForVirtualItemEventArgs e) {
            // The event has e.IsPrefixSearch, but as far as I can tell, this is always false (maybe that's different under Vista)
            // So we ignore IsPrefixSearch and IsTextSearch and always to a case insensitve prefix match.

            // We can't do anything if we don't have a data source
            if (this.VirtualListDataSource == null)
                return;

            // Where should we start searching? If the last row is focused, the SearchForVirtualItemEvent starts searching
            // from the next row, which is actually an invalidate index -- so we make sure we never go past the last object.
            int start = Math.Min(e.StartIndex, this.VirtualListDataSource.GetObjectCount() - 1);

            // Give the world a chance to fiddle with or completely avoid the searching process
            BeforeSearchingEventArgs args = new BeforeSearchingEventArgs(e.Text, start);
            this.OnBeforeSearching(args);
            if (args.Canceled)
                return;

            // Do the search
            int i = this.FindMatchingRow(args.StringToFind, args.StartSearchFrom, e.Direction);

            // Tell the world that a search has occurred
            AfterSearchingEventArgs args2 = new AfterSearchingEventArgs(args.StringToFind, i);
            this.OnAfterSearching(args2);

            // If we found a match, tell the event
            if (i != -1)
                e.Index = i;
        }
Esempio n. 7
0
 private void list_friendreq_BeforeSearching(object sender, BeforeSearchingEventArgs e)
 {
     e.Canceled = true;
 }
Esempio n. 8
0
 private void friends_list_BeforeSearching_1(object sender, BeforeSearchingEventArgs e)
 {
     e.Canceled = true;
 }