A tile's block type (Ex: Dirt, Stone, etc)
Esempio n. 1
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 public AnimatedTile(BlockType block)
     : base(block)
 {
     if (block.Type.HasFlag(TileType.Animated))
         Block = block;
     else
         throw new InvalidOperationException(block.Name + " is not an AnimatedTile");
 }
Esempio n. 2
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        public BlockMessage(BlockType block, int x, int y, int z)
        {
            if (z > 1) //Throw an exception if the Z is out of range
                throw new System.ArgumentOutOfRangeException("The Z coordinate cannot be more than 1");

            this.BlockID = block.ID;
            this.X = (short)x;
            this.Y = (short)y;
            this.Z = (byte)z;
            this.MessageTime = NetTime.Now;
        }
Esempio n. 3
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 /// <summary>
 /// Adds/Creates all of the block type's
 /// </summary>
 public static void Init()
 {
     Empty = new BlockType("Empty", Layer.All, Rectangle.Empty);
     Default = new BlockType("Default", Layer.All, new Rectangle(0, 0, Tile.DrawWidth, Tile.DrawHeight), BlockCollision.Impassable);
     Stone = new BlockType("Stone", Layer.All, new Rectangle(Tile.DrawWidth, 0, Tile.DrawWidth, Tile.DrawHeight), BlockCollision.Impassable);
     Dirt = new BlockType("Dirt", Layer.All, new Rectangle(Tile.DrawWidth * 2, 0, Tile.DrawWidth, Tile.DrawHeight), BlockCollision.Impassable);
     Grass = new BlockType("Grass", Layer.All, new Rectangle(Tile.DrawWidth * 3, 0, Tile.DrawWidth, Tile.DrawHeight), BlockCollision.Impassable);
     Wood = new BlockType("Wood", Layer.All, new Rectangle(Tile.DrawWidth * 4, 0, Tile.DrawWidth, Tile.DrawHeight), BlockCollision.Impassable);
        Brick = new BlockType("Brick", Layer.All, new Rectangle(Tile.DrawWidth * 5, 0, Tile.DrawWidth, Tile.DrawHeight), BlockCollision.Impassable);
        Slab = new BlockType("Slab", Layer.All, new Rectangle(Tile.DrawWidth * 6, 0, Tile.DrawWidth, Tile.DrawHeight), BlockCollision.Impassable);
     Glass = new BlockType("Glass", Layer.All, new Rectangle(Tile.DrawWidth * 7, 0, Tile.DrawWidth, Tile.DrawHeight), BlockCollision.Impassable);
     UpArrow = new BlockType("Up Arrow", Layer.Foreground, new Rectangle(Tile.DrawWidth * 8, 0, Tile.DrawWidth, Tile.DrawHeight), BlockCollision.Gravity);
     DownArrow = new BlockType("Down Arrow", Layer.Foreground, new Rectangle(Tile.DrawWidth * 10, 0, Tile.DrawWidth, Tile.DrawHeight), BlockCollision.Gravity);
     LeftArrow = new BlockType("Left Arrow", Layer.Foreground, new Rectangle(Tile.DrawWidth * 9, 0, Tile.DrawWidth, Tile.DrawHeight), BlockCollision.Gravity);
     RightArrow = new BlockType("Right Arrow", Layer.Foreground, new Rectangle(Tile.DrawWidth * 11, 0, Tile.DrawWidth, Tile.DrawHeight), BlockCollision.Gravity);
 }
Esempio n. 4
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 /// <summary>
 /// Sets or creates a new block
 /// </summary>
 public Tile(BlockType block)
 {
     Block = block;
 }