Esempio n. 1
0
        /// <summary>
        /// Fires a driver.
        /// </summary>
        /// <param name="theCar">The car wich driver will be fired.</param>
        public void FireDriver(Vehicle theCar)
        {
            if (theCar == null)
            {
                throw new ArgumentNullException("theCar");
            }

            if (theCar.Driver == null)
            {
                throw new InvalidOperationException("Car has not a driver.");
            }

            var carRepo = this.container.Resolve<IVehicleRepository>();
            var uow = this.container.Resolve<IUnitOfWork>();
            ////theCar.Driver.Owner = null;
            theCar.Driver = null;

            carRepo.Update(theCar);

            uow.Commit();
        }
Esempio n. 2
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        /// <summary>
        /// Mounts a part in a car.
        /// </summary>
        /// <param name="thePart">The part to mount.</param>
        /// <param name="theCar">The car where the part will be mounted.</param>
        public void Mount(Part thePart, Vehicle theCar)
        {
            if (thePart == null)
            {
                throw new ArgumentNullException("thePart");
            }

            if (theCar == null)
            {
                throw new ArgumentNullException("theCar");
            }

            if (thePart.ProductionState != EDevelopmentState.Finished)
            {
                throw new InvalidOperationException("Part is not finished or is deprecated.");
            }

            if (thePart.MountedIn != null)
            {
                throw new InvalidOperationException("Part is mounted in other vehicle.");
            }

            var carRepo = this.container.Resolve<IVehicleRepository>();
            var uow = this.container.Resolve<IUnitOfWork>();

            // TODO: Filter this in the repository (wearing part by design type)
            if (theCar.WearingParts.Where(x => x.Design.PartDesignType == thePart.Design.PartDesignType).ToList().Count > 0)
            {
                throw new InvalidOperationException("Part type is already mounted.");
            }

            thePart.MountedIn = theCar;
            theCar.WearingParts.Add(thePart);

            carRepo.Update(theCar);

            uow.Commit();
        }
Esempio n. 3
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        private void InitializeTeam(FastTeamData teamData, List<FastPartDesignData> designData)
        {
            // Repositories
            var countriesRepo = this.container.Resolve<ICountryRepository>();
            var teamsRepo = this.container.Resolve<ITeamRepository>();
            var driversRepo = this.container.Resolve<IDriverRepository>();
            var designTypesRepo = this.container.Resolve<IPartDesignTypeRepository>();
            var partDesignsRepo = this.container.Resolve<IPartDesignRepository>();
            var partsRepo = this.container.Resolve<IPartRepository>();
            var playersRepo = this.container.Resolve<IGenericRepository<Player>>();

            // Country
            Country country = countriesRepo.GetByName(teamData.PlayerCountryName);
            if (country == null)
            {
                country = new Country() { Name = teamData.PlayerCountryName };
                countriesRepo.Save(country);
            }

            // Design Types
            var designTypes = designTypesRepo.GetAllInDictionary();

            // Team
            Team theTeam = teamsRepo.GetByShortName(teamData.ShortTeamName);
            if (theTeam == null)
            {
                Player thePlayer = new Player() { Name = teamData.ManagerName, Country = country };
                playersRepo.Save(thePlayer);

                theTeam = new Team()
                {
                    Name = teamData.TeamName,
                    WebName = teamData.WebTeamName,
                    Manager = thePlayer,
                    ShortName = teamData.ShortTeamName
                };

                teamsRepo.Save(theTeam);
            }

            // Drivers
            Driver driver1 = driversRepo.GetByShortName(teamData.Driver1ShortName);
            if (driver1 == null)
            {
                driver1 = new Driver() { Name = teamData.Driver1Name, ShortName = teamData.Driver1ShortName, Owner = theTeam };
                driversRepo.Save(driver1);
            }

            Driver driver2 = driversRepo.GetByShortName(teamData.Driver2ShortName);
            if (driver2 == null)
            {
                driver2 = new Driver() { Name = teamData.Driver2Name, ShortName = teamData.Driver2ShortName, Owner = theTeam };
                driversRepo.Save(driver2);
            }

            Driver testDriver = null;
            if (!String.IsNullOrEmpty(teamData.TestDriverName))
            {
                testDriver = driversRepo.GetByShortName(teamData.TestDriverShortName);
                if (testDriver == null)
                {
                    testDriver = new Driver() { Name = teamData.TestDriverName, ShortName = teamData.TestDriverShortName, Owner = theTeam };
                    driversRepo.Save(testDriver);
                }
            }

            // Part designs
            IList<PartDesign> designs = new List<PartDesign>();
            foreach (var item in designData)
            {
                Team t = null;
                if (item.DesignOwnerShortName == theTeam.Name)
                {
                    t = theTeam;
                }
                else if (!string.IsNullOrEmpty(item.DesignOwnerShortName))
                {
                    t = teamsRepo.GetByShortName(item.DesignOwnerShortName);
                }

                designs.Add(this.CreateAndAssignPartDesign(item.DesignName, item.DesignShortName, partDesignsRepo, designTypes[item.DesignTypeName], t));
            }

            // Parts
            foreach (var design in designs)
            {
                for (int i = 0; i < 4; i++)
                {
                    string code = string.Concat(design.Code, ".", i.ToString("000", CultureInfo.CurrentCulture));
                    if (design.Owner == null || design.Owner.ShortName != theTeam.ShortName)
                    {
                        code = string.Concat(theTeam.ShortName, ".", code);
                    }

                    Part thePart = partsRepo.GetByCode(code);
                    if (thePart == null)
                    {
                        thePart = new Part(design)
                        {
                            Code = code,
                            Owner = theTeam,
                            ProductionState = EDevelopmentState.Finished
                        };
                        partsRepo.Save(thePart);
                    }

                    if (!theTeam.Parts.Contains(thePart))
                    {
                        theTeam.Parts.Add(thePart);
                    }
                }
            }

            // CARS
            if (theTeam.Vehicles.Count < 2)
            {
                Vehicle car1 = new Vehicle()
                {
                    Team = theTeam,
                    Driver = driver1,
                    Number = teamData.Driver1No,
                    VehicleType = EVehicleType.FirstVehicle
                };

                foreach (var kvp in designTypes)
                {
                    Part part = theTeam.Parts.First(x => x.Design.PartDesignType == kvp.Value && x.MountedIn == null);
                    if (part != null)
                    {
                        car1.WearingParts.Add(part);
                        part.MountedIn = car1;
                    }
                }

                theTeam.Vehicles.Add(car1);

                Vehicle car2 = new Vehicle()
                {
                    Team = theTeam,
                    Driver = driver2,
                    Number = teamData.Driver2No,
                    VehicleType = EVehicleType.SecondVehicle
                };

                foreach (var kvp in designTypes)
                {
                    Part part = theTeam.Parts.First(x => x.Design.PartDesignType == kvp.Value && x.MountedIn == null);
                    if (part != null)
                    {
                        car2.WearingParts.Add(part);
                        part.MountedIn = car2;
                    }
                }

                theTeam.Vehicles.Add(car2);

                if (!string.IsNullOrEmpty(teamData.TestDriverName))
                {
                    Vehicle testCar = new Vehicle()
                    {
                        Team = theTeam,
                        Driver = testDriver,
                        VehicleType = EVehicleType.Muleto
                    };

                    foreach (var kvp in designTypes)
                    {
                        Part part = theTeam.Parts.First(x => x.Design.PartDesignType == kvp.Value && x.MountedIn == null);
                        if (part != null)
                        {
                            testCar.WearingParts.Add(part);
                            part.MountedIn = testCar;
                        }
                    }

                    theTeam.Vehicles.Add(testCar);
                }
            }
        }
Esempio n. 4
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        /// <summary>
        /// Calculates the car time.
        /// </summary>
        /// <param name="car">The car to calculate time.</param>
        /// <param name="grandPrixResult">The grand prix result.</param>
        /// <returns>A partially complete race result.</returns>
        public RaceResult CalculateCarTime(Vehicle car, IList<RaceResult> grandPrixResult)
        {
            if (car == null)
            {
                throw new ArgumentNullException("car");
            }

            if (grandPrixResult == null)
            {
                throw new ArgumentNullException("grandPrixResult");
            }

            if (grandPrixResult.Count == 0)
            {
                throw new ArgumentException("List is empty.", "grandPrixResult");
            }

            if (car.Team == null)
            {
                throw new ArgumentException("Car has no team.", "car");
            }

            if (!car.Team.IsPlayable)
            {
                throw new InvalidOperationException("Car is not playable.");
            }

            RaceResult result = new RaceResult() { Vehicle = car, GrandPrix = grandPrixResult[0].GrandPrix, LapsNo = grandPrixResult[0].LapsNo };

            if (!this.CheckVehicleToRace(car))
            {
                result.Time = TimeSpan.FromMilliseconds(-1); // Not ready to start the race
                result.Description = "Not ready to start the race";
            }
            else
            {
                var vehRepo = this.container.Resolve<IVehicleRepository>();
                RaceResult lastWithTime = this.GetTheLastWithTime(grandPrixResult);
                Dictionary<string, double> percents = this.BuildPercentComponentsMap();
                IncidentProbabilityHelper probHelper = new IncidentProbabilityHelper(grandPrixResult);

                probHelper.RegisterIncidentPerDriver(car.Driver);

                if (probHelper.DecideIfThereIsAnIncident("Driver"))
                {
                    result.Time = TimeSpan.FromMilliseconds(-1);
                    result.Description = "Accident";
                }
                else
                {
                    RaceResult driverResult = grandPrixResult.Where(x => x.Vehicle.Driver.Equals(car.Driver) && x.Time > TimeSpan.FromMilliseconds(0)).FirstOrDefault();
                    if (driverResult == null)
                    {
                        // Driver with less laps... get the time of the last with a time
                        driverResult = lastWithTime;
                    }

                    double driverMillisecs = driverResult.Time.TotalMilliseconds * percents["Driver"];
                    result.Time = result.Time.Add(TimeSpan.FromMilliseconds(driverMillisecs));

                    foreach (var part in car.WearingParts)
                    {
                        IList<Vehicle> vehs = vehRepo.GetVehiclesWearingADesign(this.GetBaseDesign(part.Design));
                        probHelper.RegisterIncidentsPerDesign(part.Design, vehs);
                        if (probHelper.DecideIfThereIsAnIncident(part.Design.PartDesignType.Name))
                        {
                            result.Time = TimeSpan.FromMilliseconds(-1);
                            result.Description = part.Design.PartDesignType.Name;
                            break;
                        }
                        else
                        {
                            double millisecs = 0;
                            int count = 0;

                            foreach (var v in vehs)
                            {
                                RaceResult r = grandPrixResult.Where(x => x.Vehicle.Id == v.Id && x.Time > TimeSpan.FromMilliseconds(0)).FirstOrDefault();
                                if (r != null)
                                {
                                    millisecs += r.Time.TotalMilliseconds * percents[part.Design.PartDesignType.Name];
                                    count++;
                                }
                            }

                            if (count > 0)
                            {
                                millisecs = millisecs / count;
                            }
                            else
                            {
                                // No reference time to make the calculation
                                // Get the last driver with a time, and make the calculation on it
                                millisecs = lastWithTime.Time.TotalMilliseconds * percents[part.Design.PartDesignType.Name];
                            }

                            result.Time = result.Time.Add(TimeSpan.FromMilliseconds(millisecs));
                        }
                    }
                }
            }

            if (result.Time < TimeSpan.FromMilliseconds(0))
            {
                result.LapsNo = 0;
            }

            return result;
        }
Esempio n. 5
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        /// <summary>
        /// Checks if the vehicle is ready to race (see if it has all the parts needed).
        /// </summary>
        /// <param name="vehicle">The vehicle to check.</param>
        /// <returns>True if it is ready; False if it is not.</returns>
        public bool CheckVehicleToRace(Vehicle vehicle)
        {
            if (vehicle == null)
            {
                throw new ArgumentNullException("vehicle");
            }

            bool isReady = true;

            var designTypeRepo = this.container.Resolve<IPartDesignTypeRepository>();
            IList<PartDesignType> designTypes = designTypeRepo.GetAll();

            foreach (var item in designTypes)
            {
                Part thePart = vehicle.WearingParts.Where(x => x.Design.PartDesignType.Name == item.Name).FirstOrDefault();
                if (thePart == null)
                {
                    isReady = false;
                    break;
                }
            }

            return isReady;
        }
Esempio n. 6
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        /// <summary>
        /// Hires a driver.
        /// </summary>
        /// <param name="theDriver">The driver to hire.</param>
        /// <param name="theCar">The car to assign him.</param>
        public void HireDriver(Driver theDriver, Vehicle theCar)
        {
            if (theDriver == null)
            {
                throw new ArgumentNullException("theDriver");
            }

            if (theCar == null)
            {
                throw new ArgumentNullException("theCar");
            }

            if (theCar.Driver != null)
            {
                throw new InvalidOperationException("Car already has a driver.");
            }

            var carRepo = this.container.Resolve<IVehicleRepository>();
            var uow = this.container.Resolve<IUnitOfWork>();
            theCar.Driver = theDriver;
            carRepo.Update(theCar);

            uow.Commit();
        }