public override void OnBegin(BreuEnemyController enemy) { base.OnBegin(enemy); ammo = maxAmmo; }
public override void OnBegin(BreuEnemyController enemy) { base.OnBegin(enemy); ReloadTimeLeft = Enemy.ReloadTime; }
/// <summary> /// used when state starts /// </summary> /// <param name="enemy"></param> public virtual void OnBegin(BreuEnemyController enemy) { this.Enemy = enemy; }