Esempio n. 1
0
        protected override void Initialize()
        {
            height = graphics.GraphicsDevice.Viewport;
            height.Height = 800;
            graphics.GraphicsDevice.Viewport = height;

            this.graphics.PreferredBackBufferHeight = 800;
            this.graphics.ApplyChanges();

            ball_1 = new Ball(new Vector2(400, 400),  // init Position

                                2,                      // Speed multi, multiplies final speed vector
                                                        // after all other modifications in the game lifetime
                                new Vector2(1, 1));     // init Direction

            ball_2 = new Ball(new Vector2(400, 400),
                                2,
                                new Vector2(1, 1));

            paddle = new Paddle(this.graphics);
            theBrick_Manager = new Brick_Manager(this.graphics);
            theScore_Manager = new Score_Manager(this.graphics);
            theMenu_Manager = new Menu_Manager(this.graphics);

            // Initializing audio objects
            theAudioEngine = new AudioEngine("Content\\Audio\\Breakout_Audio.xgs");
            theWaveBank = new WaveBank(theAudioEngine, "Content\\Audio\\Wave Bank.xwb");
            theSoundBank = new SoundBank(theAudioEngine, "Content\\Audio\\Sound Bank.xsb");

            theMusic_Manager = new Music_Manager();
            gameover = false;
            base.Initialize();
        }
Esempio n. 2
0
 /// <summary>
 /// Determines if ball hit top wall and shrinks the paddle by 1/3.
 /// </summary>
 /// <param name="graphics"></param>
 /// <param name="ball"></param>
 /// <param name="paddle"></param>
 public static void upperWallHit_shrink(GraphicsDeviceManager graphics, Ball ball, Paddle paddle)
 {
     if (paddle.isNotShrunk)
     {
         if (ball.Prev_Pos_min.Y < 0)                                         // Top border check
         {
             paddle.set_Scale(new Vector2(paddle.get_Scale().X * 0.333f, 1)); // 0.333f  = 1/3 scale
             paddle.isNotShrunk = false;                                      // Shrinking only happens once, subsequent top wall colisions will no shrink it further
         }
     }
 }
Esempio n. 3
0
 /// <summary>
 /// Determines if ball hit top wall and shrinks the paddle by 1/3.
 /// </summary>
 /// <param name="graphics"></param>
 /// <param name="ball"></param>
 /// <param name="paddle"></param>
 public static void upperWallHit_shrink(GraphicsDeviceManager graphics, Ball ball, Paddle paddle)
 {
     if (paddle.isNotShrunk)
     {
         if (ball.Prev_Pos_min.Y < 0)          // Top border check
         {
             paddle.set_Scale(new Vector2(paddle.get_Scale().X * 0.333f, 1)); // 0.333f  = 1/3 scale
             paddle.isNotShrunk = false; // Shrinking only happens once, subsequent top wall colisions will no shrink it further
         }
     }
 }