public CUpgrade(Point _posi, Graphics _gfx, frmSpiel _parent, int _type) { posi = _posi; groesse = new Size(10, 10); rect = new Rectangle(posi, groesse); farbe = Color.Red; // Rot als default gfx = _gfx; parent = _parent; type = _type; if (type == 0) { farbe = Color.Red; modLaenge = 45; modPoints = 0; upgradeText = "+Länge"; } else if (type == 1) { farbe = Color.LimeGreen; modLaenge = 0; modPoints = 5; upgradeText = "+5"; } else { farbe = Color.Gold; modLaenge = 0; modPoints = 10; upgradeText = "+10"; } isAlive = true; }
public frmHighscoreEingabe(int _points, int _pos, frmSpiel _parent) { InitializeComponent(); lblPkte.Text = _points.ToString(); points = _points; lblPos.Text = _pos.ToString(); pos = _pos; parent = _parent; }
public CScrollingText(Graphics _gfx, frmSpiel _parent, string text, int richtung, Point _posi) { gfx = _gfx; parent = _parent; yAdd = 0; zaehler = 0; isAlive = false; spawnScrollingText(text, richtung, _posi); }
public CStein(Point _posi, Color _farbe, Graphics _gfx, frmSpiel _parent) { isAlive = true; posi = _posi; farbe = _farbe; gfx = _gfx; parent = _parent; groesse = new Size(100, 20); rect = new RectangleF(posi, groesse); Draw(); }
public CSchlaeger(Point _posi, int _richtung, Keys _links, Keys _rechts, Graphics _gfx, Panel _feld, frmSpiel _parent) { posi = _posi; rect = new Rectangle(posi, groesse); richtung = _richtung; links = _links; rechts = _rechts; gfx = _gfx; feld = _feld; parent = _parent; upgraded = false; Draw(); }
public CBall(PointF _posi, Graphics _gfx, frmSpiel _parent) { posi = _posi; Random rnd = new Random(); int randZahl = rnd.Next(2); if (randZahl == 0) { richtung = new Point(1, -1); } else { richtung = new Point(-1, -1); } groesse = new Size(10, 10); hitbox = new RectangleF(posi, groesse); gfx = _gfx; parent = _parent; isAlive = true; hasHit = false; speedFac = 5; points = 0; Draw(); }
public CLevelReader(Graphics _gfx, frmSpiel _parent) { gfx = _gfx; parent = _parent; }