Esempio n. 1
0
 public BrickGenerator(
     BrickFactory brickFactory,
     LevelConfig levelConfig)
 {
     _brickFactory = brickFactory;
     _levelConfig  = levelConfig;
 }
        private void Awake()
        {
            _playerInputController = GetComponent <PlayerInputController>();

            var brickFactoryGameObject = Instantiate(_brickFactoryPrefab);

            brickFactoryGameObject.name = _brickFactoryPrefab.name;
            _brickFactory = brickFactoryGameObject.GetComponent <BrickFactory>();

            var ballFactoryGameObject = Instantiate(_ballFactoryPrefab);

            ballFactoryGameObject.name = _ballFactoryPrefab.name;
            _ballFactory = ballFactoryGameObject.GetComponent <BallFactory>();

            _bricksController                 = new BricksController();
            _bricksController.BrickHit       += OnBrickHit;
            _bricksController.BrickDestroyed += OnBrickDestroy;
            _livesController = new LivesController();
            _scoreController = new ScoreController();
            _levelController = new LevelController();

            _stateMachine = new BreakoutGameStateMachine();
        }