Esempio n. 1
0
        private BrickConfig GetBrickConfigForCoords(
            RowConfig rowConfig,
            int column)
        {
            var columnPercent         = column / rowConfig.numColumns;
            var validSpawnRuleConfigs = GetValidSpawnRuleConfigs(
                columnPercent,
                rowConfig.brickSpawnRuleConfigs.ToList());

            var numColors   = validSpawnRuleConfigs[0].brickColors.Length;
            var randomIndex = Random.Range(0, numColors);
            var randomColor = validSpawnRuleConfigs[0].brickColors[randomIndex];
            var brickConfig = new BrickConfig
            {
                color = randomColor
            };

            return(brickConfig);
        }
Esempio n. 2
0
        public Brick CreateBrick(BrickConfig brickConfig)
        {
            var brickGameObject = Instantiate(_brickPrefab);

            brickGameObject.name = _brickPrefab.name;

            var brick = brickGameObject.GetComponent <Brick>();

            brick.SetSize(brickConfig.unitSize, brickConfig.width);
            var material         = GetMaterialFromBrickColor(brickConfig.color);
            var weakenedMaterial = GetWeakenedMaterialFromBrickColor(brickConfig.color);

            brick.SetMaterial(material, weakenedMaterial);
            brick.Score = GetScoreFromBrickColor(brickConfig.color);
            brick.Color = brickConfig.color;

            if (_flipNextBrick)
            {
                brickGameObject.transform.Rotate(Vector3.up, 180.0f);
            }
            _flipNextBrick = !_flipNextBrick;

            return(brick);
        }