internal void Draw(GameTime gameTime) { spriteBatch.Begin(); ball.Draw(gameTime, spriteBatch); paddle.Draw(gameTime, spriteBatch); wall.Draw(gameTime, spriteBatch); spriteBatch.End(); }
public void Draw() { GameWindow.Clear(Color.Black); Wall.Draw(); Player.Draw(); PlayerBall.Draw(); Npc.Draw(); GameWindow.Refresh(); }