Esempio n. 1
0
        public Influence Clone()
        {
            Influence nr = new Influence();

            nr._entries = new List <NodeWeight>(_entries);
            return(nr);
        }
        private void EnumNode(
            NodeEntry node,
            ResourceNode parent,
            SceneEntry scene,
            IModel model,
            DecoderShell shell,
            List <ObjectInfo> objects,
            Matrix bindMatrix,
            Matrix parentInvMatrix)
        {
            bindMatrix *= node._matrix;

            if (node._type == NodeType.JOINT ||
                (node._type == NodeType.NONE && node._instances.Count == 0))
            {
                Error = "There was a problem creating a new bone.";

                Influence inf = null;

                switch (ModelType)
                {
                case ImportType.MDL0:
                    MDL0BoneNode bone = new MDL0BoneNode();
                    bone._name = node._name != null ? node._name : node._id;

                    bone._bindState = node._matrix.Derive();
                    node._node      = bone;

                    parent._children.Add(bone);
                    bone._parent = parent;

                    bone.RecalcBindState(false, false);
                    bone.CalcFlags();

                    parent = bone;

                    inf = new Influence(bone);
                    break;
                }

                if (inf != null)
                {
                    model.Influences._influences.Add(inf);
                }
            }

            //parentInvMatrix *= node._matrix.Invert();
            foreach (NodeEntry e in node._children)
            {
                EnumNode(e, parent, scene, model, shell, objects, bindMatrix, parentInvMatrix);
            }

            foreach (InstanceEntry inst in node._instances)
            {
                if (inst._type == InstanceType.Controller)
                {
                    foreach (SkinEntry skin in shell._skins)
                    {
                        if (skin._id == inst._url)
                        {
                            foreach (GeometryEntry g in shell._geometry)
                            {
                                if (g._id == skin._skinSource)
                                {
                                    objects.Add(new ObjectInfo(true, g, bindMatrix, skin, scene, inst, parent, node));
                                    break;
                                }
                            }
                            break;
                        }
                    }
                }
                else if (inst._type == InstanceType.Geometry)
                {
                    foreach (GeometryEntry g in shell._geometry)
                    {
                        if (g._id == inst._url)
                        {
                            objects.Add(new ObjectInfo(false, g, bindMatrix, null, null, inst, parent, node));
                            break;
                        }
                    }
                }
                else
                {
                    foreach (NodeEntry e in shell._nodes)
                    {
                        if (e._id == inst._url)
                        {
                            EnumNode(e, parent, scene, model, shell, objects, bindMatrix, parentInvMatrix);
                        }
                    }
                }
            }
        }
Esempio n. 3
0
        private static PrimitiveManager DecodePrimitivesWeighted(
            Matrix bindMatrix,
            GeometryEntry geo,
            SkinEntry skin,
            SceneEntry scene,
            InfluenceManager infManager,
            Type boneType)
        {
            PrimitiveManager manager = DecodePrimitives(geo);

            IBoneNode[] boneList;
            IBoneNode   bone = null;
            int         boneCount;

            string[] jointStringArray = null;
            string   jointString      = null;

            byte *         pCmd = stackalloc byte[4];
            int            cmdCount = skin._weightInputs.Count;
            float          weight = 0;
            float *        pWeights = null;
            Vector3 *      pVert = null, pNorms = null;
            ushort *       pVInd    = (ushort *)manager._indices.Address;
            List <Vertex3> vertList = new List <Vertex3>(skin._weightCount);
            Matrix *       pMatrix  = null;

            UnsafeBuffer remap  = new UnsafeBuffer(skin._weightCount * 2);
            ushort *     pRemap = (ushort *)remap.Address;

            if (manager._faceData[1] != null)
            {
                pNorms = (Vector3 *)manager._faceData[1].Address;
            }

            manager._vertices = vertList;

            //Find vertex source
            foreach (SourceEntry s in geo._sources)
            {
                if (s._id == geo._verticesInput._source)
                {
                    pVert = (Vector3 *)((UnsafeBuffer)s._arrayData).Address;
                    break;
                }
            }

            //Find joint source
            foreach (InputEntry inp in skin._jointInputs)
            {
                if (inp._semantic == SemanticType.JOINT)
                {
                    foreach (SourceEntry src in skin._sources)
                    {
                        if (src._id == inp._source)
                        {
                            jointStringArray = src._arrayData as string[];
                            jointString      = src._arrayDataString;
                            break;
                        }
                    }
                }
                else if (inp._semantic == SemanticType.INV_BIND_MATRIX)
                {
                    foreach (SourceEntry src in skin._sources)
                    {
                        if (src._id == inp._source)
                        {
                            pMatrix = (Matrix *)((UnsafeBuffer)src._arrayData).Address;
                            break;
                        }
                    }
                }
            }

            Error = "There was a problem creating the list of bones for geometry entry " + geo._name;

            //Populate bone list
            boneCount = jointStringArray.Length;
            boneList  = new IBoneNode[boneCount];
            for (int i = 0; i < boneCount; i++)
            {
                NodeEntry entry = scene.FindNode(jointStringArray[i]);
                if (entry != null && entry._node != null)
                {
                    boneList[i] = entry._node as IBoneNode;
                }
                else
                {
                    //Search in reverse!
                    foreach (NodeEntry node in scene._nodes)
                    {
                        if ((entry = RecursiveTestNode(jointString, node)) != null)
                        {
                            if (entry._node != null)
                            {
                                boneList[i] = entry._node as IBoneNode;
                            }

                            break;
                        }
                    }

                    //Couldn't find the bone
                    if (boneList[i] == null)
                    {
                        boneList[i] = Activator.CreateInstance(boneType) as IBoneNode;
                    }
                }
            }

            //Build command list
            foreach (InputEntry inp in skin._weightInputs)
            {
                switch (inp._semantic)
                {
                case SemanticType.JOINT:
                    pCmd[inp._offset] = 1;
                    break;

                case SemanticType.WEIGHT:
                    pCmd[inp._offset] = 2;

                    //Get weight source
                    foreach (SourceEntry src in skin._sources)
                    {
                        if (src._id == inp._source)
                        {
                            pWeights = (float *)((UnsafeBuffer)src._arrayData).Address;
                            break;
                        }
                    }

                    break;

                default:
                    pCmd[inp._offset] = 0;
                    break;
                }
            }

            Error = "There was a problem creating vertex influences for geometry entry " + geo._name;

            //Build vertex list and remap table
            for (int i = 0; i < skin._weightCount; i++)
            {
                //Create influence
                int       iCount = skin._weights[i].Length / cmdCount;
                Influence inf    = new Influence();
                fixed(int *p = skin._weights[i])
                {
                    int *iPtr = p;

                    for (int x = 0; x < iCount; x++)
                    {
                        for (int z = 0; z < cmdCount; z++, iPtr++)
                        {
                            if (pCmd[z] == 1)
                            {
                                bone = boneList[*iPtr];
                            }
                            else if (pCmd[z] == 2)
                            {
                                weight = pWeights[*iPtr];
                            }
                        }

                        inf.AddWeight(new BoneWeight(bone, weight));
                    }
                }

                inf.CalcMatrix();

                Error = "There was a problem creating a vertex from the geometry entry " + geo._name +
                        ".\nMake sure that all the vertices are weighted properly.";

                Vector3 worldPos = bindMatrix * skin._bindMatrix * pVert[i];
                Vertex3 v;
                if (inf.Weights.Count > 1)
                {
                    //Match with manager
                    inf = infManager.FindOrCreate(inf);
                    v   = new Vertex3(worldPos, inf); //World position
                }
                else
                {
                    bone = inf.Weights[0].Bone;
                    v    = new Vertex3(bone.InverseBindMatrix * worldPos, bone); //Local position
                }

                ushort index = 0;
                while (index < vertList.Count)
                {
                    if (v.Equals(vertList[index]))
                    {
                        break;
                    }

                    index++;
                }

                if (index == vertList.Count)
                {
                    vertList.Add(v);
                }

                pRemap[i] = index;
            }

            Error = "There was a problem fixing normal rotations for geometry entry " + geo._name;

            //Remap vertex indices and fix normals
            for (int i = 0; i < manager._pointCount; i++, pVInd++)
            {
                *pVInd = pRemap[*pVInd];

                if (pNorms != null)
                {
                    Vertex3 v = null;
                    if (*pVInd < vertList.Count)
                    {
                        v = vertList[*pVInd];
                    }

                    if (v != null && v.MatrixNode != null)
                    {
                        if (v.MatrixNode.Weights.Count > 1)
                        {
                            pNorms[i] =
                                (bindMatrix *
                                 skin._bindMatrix).GetRotationMatrix() *
                                pNorms[i];
                        }
                        else
                        {
                            pNorms[i] =
                                (v.MatrixNode.Weights[0].Bone.InverseBindMatrix *
                                 bindMatrix *
                                 skin._bindMatrix).GetRotationMatrix() *
                                pNorms[i];
                        }
                    }
                }
            }

            remap.Dispose();
            return(manager);
        }
Esempio n. 4
0
        static void Weight(PrimitiveManager manager, SkinEntry skin, DecoderShell shell, GeometryEntry geo, InfluenceManager iMan)
        {
            MDL0BoneNode[] boneList;
            MDL0BoneNode   bone = null;
            int            boneCount;

            string[]       jointStrings = null;
            byte *         pCmd         = stackalloc byte[4];
            int            cmdCount     = skin._weightInputs.Count;
            float          weight       = 0;
            float *        pWeights     = null;
            Vector3 *      pVert        = null;
            ushort *       pVInd        = (ushort *)manager._indices.Address;
            List <Vertex3> vertList     = new List <Vertex3>(skin._weightCount);

            manager._vertices = vertList;

            //Find vertex source
            foreach (SourceEntry s in geo._sources)
            {
                if (s._id == geo._verticesInput._source)
                {
                    pVert = (Vector3 *)((UnsafeBuffer)s._arrayData).Address;
                    break;
                }
            }

            //Find joint source
            foreach (InputEntry inp in skin._jointInputs)
            {
                if (inp._semantic == SemanticType.JOINT)
                {
                    foreach (SourceEntry src in skin._sources)
                    {
                        if (src._id == inp._source)
                        {
                            jointStrings = src._arrayData as string[];
                            break;
                        }
                    }
                    break;
                }
            }

            //Populate bone list
            boneCount = jointStrings.Length;
            boneList  = new MDL0BoneNode[boneCount];
            for (int i = 0; i < boneCount; i++)
            {
                boneList[i] = shell.FindNode(jointStrings[i])._node as MDL0BoneNode;
            }

            //Build command list
            foreach (InputEntry inp in skin._weightInputs)
            {
                switch (inp._semantic)
                {
                case SemanticType.JOINT:
                    pCmd[inp._offset] = 1;
                    break;

                case SemanticType.WEIGHT:
                    pCmd[inp._offset] = 2;

                    //Get weight source
                    foreach (SourceEntry src in skin._sources)
                    {
                        if (src._id == inp._source)
                        {
                            pWeights = (float *)((UnsafeBuffer)src._arrayData).Address;
                            break;
                        }
                    }

                    break;

                default:
                    pCmd[inp._offset] = 0;
                    break;
                }
            }

            //Construct Vertex from new weight
            for (int i = 0; i < skin._weightCount; i++)
            {
                //Create influence
                int       iCount = skin._weights.Length / cmdCount;
                Influence inf    = new Influence(iCount);
                fixed(int *p = skin._weights[i])
                {
                    int *iPtr = p;

                    for (int x = 0; x < iCount; x++)
                    {
                        for (int z = 0; z < cmdCount; z++, iPtr++)
                        {
                            if (pCmd[z] == 1)
                            {
                                bone = boneList[*iPtr];
                            }
                            else if (pCmd[z] == 2)
                            {
                                weight = pWeights[*iPtr];
                            }
                        }

                        inf._weights[x] = new BoneWeight(bone, weight);
                    }
                }

                //Match with manager
                inf = iMan.AddOrCreateInf(inf);

                //Create Vertex and look for match
                Vertex3 v     = new Vertex3(pVert[*pVInd], inf);
                int     index = 0;
                while (index < vertList.Count)
                {
                    if (v.Equals(vertList[i]))
                    {
                        break;
                    }
                    index++;
                }
                if (index == vertList.Count)
                {
                    vertList.Add(v);
                }

                //Assign new index
                *pVInd++ = (ushort)index;
            }
        }
Esempio n. 5
0
        static PrimitiveManager DecodePrimitivesWeighted(GeometryEntry geo, SkinEntry skin, SceneEntry scene, InfluenceManager infManager, ref string Error)
        {
            PrimitiveManager manager = DecodePrimitives(geo);

            MDL0BoneNode[] boneList;
            MDL0BoneNode   bone = null;
            int            boneCount;

            string[]       jointStrings = null;
            byte *         pCmd = stackalloc byte[4];
            int            cmdCount = skin._weightInputs.Count;
            float          weight = 0;
            float *        pWeights = null;
            Vector3 *      pVert = null, pNorms = null;
            ushort *       pVInd    = (ushort *)manager._indices.Address;
            List <Vertex3> vertList = new List <Vertex3>(skin._weightCount);
            Matrix *       pMatrix  = null;

            UnsafeBuffer remap  = new UnsafeBuffer(skin._weightCount * 2);
            ushort *     pRemap = (ushort *)remap.Address;

            pNorms = (Vector3 *)manager._faceData[1].Address;
            //List<int> FixedIndices = new List<int>();

            manager._vertices = vertList;

            //Find vertex source
            foreach (SourceEntry s in geo._sources)
            {
                if (s._id == geo._verticesInput._source)
                {
                    pVert = (Vector3 *)((UnsafeBuffer)s._arrayData).Address;
                    break;
                }
            }

            //Find joint source
            foreach (InputEntry inp in skin._jointInputs)
            {
                if (inp._semantic == SemanticType.JOINT)
                {
                    foreach (SourceEntry src in skin._sources)
                    {
                        if (src._id == inp._source)
                        {
                            jointStrings = src._arrayData as string[];
                            break;
                        }
                    }
                }
                else if (inp._semantic == SemanticType.INV_BIND_MATRIX)
                {
                    foreach (SourceEntry src in skin._sources)
                    {
                        if (src._id == inp._source)
                        {
                            pMatrix = (Matrix *)((UnsafeBuffer)src._arrayData).Address;
                            break;
                        }
                    }
                }
            }

            Error = "There was a problem creating the list of bones for geometry entry " + geo._name;

            //Populate bone list
            boneCount = jointStrings.Length;
            boneList  = new MDL0BoneNode[boneCount];
            for (int i = 0; i < boneCount; i++)
            {
                boneList[i] = scene.FindNode(jointStrings[i])._node as MDL0BoneNode;
            }

            //Build command list
            foreach (InputEntry inp in skin._weightInputs)
            {
                switch (inp._semantic)
                {
                case SemanticType.JOINT:
                    pCmd[inp._offset] = 1;
                    break;

                case SemanticType.WEIGHT:
                    pCmd[inp._offset] = 2;

                    //Get weight source
                    foreach (SourceEntry src in skin._sources)
                    {
                        if (src._id == inp._source)
                        {
                            pWeights = (float *)((UnsafeBuffer)src._arrayData).Address;
                            break;
                        }
                    }

                    break;

                default:
                    pCmd[inp._offset] = 0;
                    break;
                }
            }

            Error = "There was a problem creating vertex influences for geometry entry " + geo._name;

            //Build vertex list and remap table
            for (int i = 0; i < skin._weightCount; i++)
            {
                //Create influence
                int       iCount = skin._weights[i].Length / cmdCount;
                Influence inf    = new Influence(iCount);
                fixed(int *p = skin._weights[i])
                {
                    int *iPtr = p;

                    for (int x = 0; x < iCount; x++)
                    {
                        for (int z = 0; z < cmdCount; z++, iPtr++)
                        {
                            if (pCmd[z] == 1)
                            {
                                bone = boneList[*iPtr];
                            }
                            else if (pCmd[z] == 2)
                            {
                                weight = pWeights[*iPtr];
                            }
                        }
                        //if (bone != null)
                        //    if (bone.Name == "TopN" || bone.Name == "XRotN" || bone.Name == "YRotN" || bone.Name == "TransN" || bone.Name == "ThrowN" || bone.Name == "FacePattern")
                        //        Console.WriteLine(bone.Name);
                        //    else if (bone.Parent != null)
                        //        if (bone.Parent.Name == "FacePattern")
                        //            Console.WriteLine(bone.Name);
                        inf._weights[x] = new BoneWeight(bone, weight);
                    }
                }

                inf.CalcMatrix();

                Error = "There was a problem creating a vertex from the geometry entry " + geo._name + ".\nMake sure that all the vertices are weighted properly.";

                Vertex3 v;
                if (inf._weights.Length > 1)
                {
                    //Match with manager
                    inf = infManager.AddOrCreate(inf);
                    v   = new Vertex3(skin._bindMatrix * pVert[i], inf); //World position
                }
                else
                {
                    bone = inf._weights[0].Bone;
                    v    = new Vertex3(bone._inverseBindMatrix * skin._bindMatrix * pVert[i], bone); //Local position
                }

                ////Create Vertex, set to world position.
                //v = new Vertex3(skin._bindMatrix * pVert[i], inf);
                ////Fix single-bind vertices
                //v.Position = inf._weights[0].Bone._inverseBindMatrix * v.Position;

                ushort index = 0;
                while (index < vertList.Count)
                {
                    if (v.Equals(vertList[index]))
                    {
                        break;
                    }
                    index++;
                }
                if (index == vertList.Count)
                {
                    vertList.Add(v);
                }

                pRemap[i] = index;
            }

            Error = "There was a problem fixing normal rotations for geometry entry " + geo._name;

            //Remap vertex indices and fix normals
            for (int i = 0; i < manager._pointCount; i++, pVInd++)
            {
                *       pVInd = pRemap[*pVInd];
                Vertex3 v     = null;
                if (*pVInd < vertList.Count)
                {
                    v = vertList[*pVInd];
                }
                if (v != null && v._influence != null)
                {
                    if (v._influence.Weights.Length > 1)
                    {
                        pNorms[i] = skin._bindMatrix.GetRotationMatrix() * pNorms[i];
                    }
                    else
                    {
                        pNorms[i] = skin._bindMatrix.GetRotationMatrix() * v._influence.Weights[0].Bone._inverseBindMatrix.GetRotationMatrix() * pNorms[i];
                    }
                }
            }

            remap.Dispose();

            //manager.MergeTempData();
            return(manager);
        }
        static PrimitiveManager DecodePrimitivesWeighted(GeometryEntry geo, SkinEntry skin, SceneEntry scene, InfluenceManager infManager)
        {
            PrimitiveManager manager = DecodePrimitives(geo);

            MDL0BoneNode[] boneList;
            MDL0BoneNode   bone = null;
            int            boneCount;

            string[]       jointStrings = null;
            byte *         pCmd         = stackalloc byte[4];
            int            cmdCount     = skin._weightInputs.Count;
            float          weight       = 0;
            float *        pWeights     = null;
            Vector3 *      pVert        = null;
            ushort *       pVInd        = (ushort *)manager._faceData[0].Address;
            List <Vertex3> vertList     = new List <Vertex3>(skin._weightCount);
            Matrix *       pMatrix      = null;

            UnsafeBuffer remap  = new UnsafeBuffer(skin._weightCount * 2);
            ushort *     pRemap = (ushort *)remap.Address;

            manager._vertices = vertList;

            //Find vertex source
            foreach (SourceEntry s in geo._sources)
            {
                if (s._id == geo._verticesInput._source)
                {
                    pVert = (Vector3 *)((UnsafeBuffer)s._arrayData).Address;
                    break;
                }
            }

            //Find joint source
            foreach (InputEntry inp in skin._jointInputs)
            {
                if (inp._semantic == SemanticType.JOINT)
                {
                    foreach (SourceEntry src in skin._sources)
                    {
                        if (src._id == inp._source)
                        {
                            jointStrings = src._arrayData as string[];
                            break;
                        }
                    }
                }
                else if (inp._semantic == SemanticType.INV_BIND_MATRIX)
                {
                    foreach (SourceEntry src in skin._sources)
                    {
                        if (src._id == inp._source)
                        {
                            pMatrix = (Matrix *)((UnsafeBuffer)src._arrayData).Address;
                            break;
                        }
                    }
                }
            }

            //Populate bone list
            boneCount = jointStrings.Length;
            boneList  = new MDL0BoneNode[boneCount];
            for (int i = 0; i < boneCount; i++)
            {
                boneList[i] = scene.FindNode(jointStrings[i])._node as MDL0BoneNode;
            }

            //Build command list
            foreach (InputEntry inp in skin._weightInputs)
            {
                switch (inp._semantic)
                {
                case SemanticType.JOINT:
                    pCmd[inp._offset] = 1;
                    break;

                case SemanticType.WEIGHT:
                    pCmd[inp._offset] = 2;

                    //Get weight source
                    foreach (SourceEntry src in skin._sources)
                    {
                        if (src._id == inp._source)
                        {
                            pWeights = (float *)((UnsafeBuffer)src._arrayData).Address;
                            break;
                        }
                    }

                    break;

                default:
                    pCmd[inp._offset] = 0;
                    break;
                }
            }

            //Build vertex list and remap table
            for (int i = 0; i < skin._weightCount; i++)
            {
                //Create influence
                int       iCount = skin._weights[i].Length / cmdCount;
                Influence inf    = new Influence(iCount);
                fixed(int *p = skin._weights[i])
                {
                    int *iPtr = p;

                    for (int x = 0; x < iCount; x++)
                    {
                        for (int z = 0; z < cmdCount; z++, iPtr++)
                        {
                            if (pCmd[z] == 1)
                            {
                                bone = boneList[*iPtr];
                            }
                            else if (pCmd[z] == 2)
                            {
                                weight = pWeights[*iPtr];
                            }
                        }

                        inf._weights[x] = new BoneWeight(bone, weight);
                    }
                }

                Vertex3 v;
                if (inf._weights.Length > 1)
                {
                    //Match with manager
                    inf = infManager.AddOrCreate(inf);
                    v   = new Vertex3(skin._bindMatrix * pVert[i], inf); //World position
                }
                else
                {
                    bone = inf._weights[0].Bone;
                    v    = new Vertex3(bone._inverseBindMatrix * skin._bindMatrix * pVert[i], bone); //Local position
                }

                //Create Vertex, set to world position.
                //Vertex3 v = new Vertex3(skin._bindMatrix * pVert[i], inf);

                //Fix single-bind vertices
                //if (inf._weights.Length == 1)
                //    v.Position = inf._weights[0].Bone._inverseBindMatrix * v.Position;

                ushort index = 0;
                while (index < vertList.Count)
                {
                    if (v.Equals(vertList[index]))
                    {
                        break;
                    }
                    index++;
                }
                if (index == vertList.Count)
                {
                    vertList.Add(v);
                }

                pRemap[i] = index;
            }

            //Remap vertex indices
            for (int i = 0; i < manager._pointCount; i++, pVInd++)
            {
                *pVInd = pRemap[*pVInd];
            }

            remap.Dispose();

            return(manager);
        }
Esempio n. 7
0
 public void Merge(Influence inf, float weight)
 {
     _entries.Add(new NodeWeight(inf._entries[0].Bone, weight));
 }