Esempio n. 1
0
 /// <summary>
 /// Expires a message, making it invalid and recycling its ID.
 /// </summary>
 /// <param name="message">Message to expire.</param>
 public static void ExpireMessage(Message message)
 {
     lock (message)
     {
         _availableIds.Enqueue(message.Id);
         message.Id = expiredId;
     }
 }
Esempio n. 2
0
        /// <summary>
        /// Posts the provided <see cref="Message"/> instance to the message board.
        /// </summary>
        /// <param name="message"><see cref="Message"/> instance to post.</param>
        public void PostMessage(Message message)
        {
            _messageTable.AddOrUpdate(message.Id, message,
                (key, existingValue) =>
                {
                    if (message.Code != existingValue.Code)
                    {
                        throw new ArgumentException("Duplicate unexpired messages with the same ID are not allowed");
                    }
                    return message;
                });

            int expiration = (_gameTick + message.TimeToLive + 1) % Message.MaxTimeToLive;
            if (_messagesByExpiration[expiration] == null)
            {
                _messagesByExpiration[expiration] = new List<Message>();
            }
            _messagesByExpiration[expiration].Add(message);
        }