Esempio n. 1
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        } //END TypeChanged

        //----------------------------------------------//
        private void RemoveExistingComponent()
        //----------------------------------------------//
        {

            //If this tween already exists, destroy it
            if( tween != null )
            {
                tween.PrepareForDestroy();

                #if UNITY_EDITOR
                    //Wait a moment before calling DestroyImmediate to make sure no logic is running
                    UnityEditor.EditorApplication.delayCall += () =>
                    {
                        DestroyImmediate( tween );

                        //After the component is deleted, add the new one!
                        AddNewComponent();
                    };
                #else
                    Destroy( tween );
                #endif
            }
            else
            {
                #if UNITY_EDITOR
                    //If in the editor and there was no tween to destroy, go ahead and make the new tween
                    AddNewComponent();
                #endif
            }
            
        } //END RemoveExistingComponent
Esempio n. 2
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        } //END IsPaused

        //-------------------------//
        public void Stop()
        //-------------------------//
        {

            if( tween != null )
            {
                tween.Stop();
                tween.PrepareForDestroy();
                Destroy( tween.gameObject );
            }

        } //END Stop