Esempio n. 1
0
        /// <summary>
        /// Gets BrailleIO_DeviceButtonStates flag int for the released keys.
        /// </summary>
        /// <param name="raw">The raw data set containing a key [UP_KEYS].</param>
        /// <returns>combined BrailleIO_DeviceButtonStates</returns>
        private BrailleIO_DeviceButtonStates getButtonUpStates(OrderedDictionary raw)
        {
            BrailleIO_DeviceButtonStates b = BrailleIO_DeviceButtonStates.None;

            try
            {
                if (raw.Contains(UP_KEYS) && raw[UP_KEYS] is HyperBraille.HBBrailleDis.BrailleDisKeyboard)
                {
                    HyperBraille.HBBrailleDis.BrailleDisKeyboard allDownKey = (HyperBraille.HBBrailleDis.BrailleDisKeyboard)raw[UP_KEYS];
                    var buttons = BraillDisButtonInterpreter.toSingleBrailleKeyEventList(allDownKey.AllKeys);

                    switch (type)
                    {
                    case "1":
                        b = getBasicButtonUpStates(buttons);
                        break;

                    default:
                        b = getNewButtonUpStates(buttons);
                        break;
                    }
                }
            }
            catch { }
            return(b);
        }
Esempio n. 2
0
        private void BrailleDis_keyStateChangedEvent(
            BrailleDisKeyboard pressedKeys,
            BrailleDisKeyboard releasedKeys,
            BrailleDisKeyboard keyboardState,
            int timeStampTickCount)
        {
            OrderedDictionary raw = new OrderedDictionary();

            raw.Add("pressedKeys", pressedKeys);
            raw.Add("releasedKeys", releasedKeys);
            raw.Add("keyboardState", keyboardState);
            raw.Add("timeStampTickCount", timeStampTickCount);
            raw.Add("allPressedKeys", BraillDisButtonInterpreter.toSingleBrailleKeyEventList(pressedKeys.AllKeys));
            raw.Add("allReleasedKeys", BraillDisButtonInterpreter.toSingleBrailleKeyEventList(releasedKeys.AllKeys));
            var bs = getButtonStates(raw);

            fireKeyStateChanged(bs, ref raw); //TODO: map generic buttons!
        }