Esempio n. 1
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 public PolygonExport(Polygon poly)
 {
     Name = poly.Name;
     Points = new List<PolyPointExport>(poly.Children.Count);
     foreach (PolyPoint point in poly.Children)
     {
         Points.Add(new PolyPointExport(point));
     }
 }
Esempio n. 2
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        //Method mainly for the copy paste function, make a clone of the
        //poly that way when you change a point in one you don't change it for every
        //copied poly.
        public Polygon ClonePolygon(Polygon toClone)
        {
            var poly = new Polygon();
            poly.Name = toClone.Name;
            foreach (PolyPoint child in toClone.Children)
            {
                var point = new PolyPoint(child.X, child.Y);
                poly.AddChild(point);
            }
            poly.Parent = toClone.Parent;

            return poly;
        }
Esempio n. 3
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        public ImageViewer()
        {
            _instance = this;

            _mode = Mode.Center;
            _paused = false;
            _poly = null;
            _polyGroup = null;
            _moving = null;
            if (!DesignMode)
            {
                _arrowNormCursor = new Cursor("Cursors/ArrowNorm.cur");
                _arrowOverCursor = new Cursor("Cursors/ArrowOver.cur");
                _penCursor = new Cursor("Cursors/Pen.cur");
                _penOverCursor = new Cursor("Cursors/PenOver.cur");
                _movingCursor = Cursors.Hand;
            }

            Timer refreshTimer = new Timer();
            refreshTimer.Interval = (int)(1000 * 1 / 30.0f);
            refreshTimer.Tick += Refresh;
            refreshTimer.Start();
        }
Esempio n. 4
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        public void ExecutePasteCommand(object o)
        {
            //Setting the data to the Polygon itself doesn't raise propertyChanged so you have to do it directly to the collection
            //This updates in the view automatically as well.  This only changes the points within the poly and nothing else
            //(makes sense to me that it doesn't change the name and such but that is easy to implement as well if desired)

            if(_copyData is Polygon)
            {
                var clone = new Polygon().ClonePolygon(_copyData as Polygon);
                switch (_currentSelectedNode.Type)
                {
                    case "Polygon":
                        //set the parent of the clone to the polygongroup that you're pasting into.
                        clone.Parent = _viewModelLocator.ImageFrameView.PolygonGroup;
                        _viewModelLocator.ImageFrameView.Polygon.Children = clone.Children;
                        break;

                    case "PolygonGroup":
                        clone.Parent = _viewModelLocator.ImageFrameView.PolygonGroup;
                        if (_viewModelLocator.ImageFrameView.PolygonGroup.Children.Count != 0)
                            _viewModelLocator.ImageFrameView.PolygonGroup.Children[0] = clone;
                        else
                            _viewModelLocator.ImageFrameView.PolygonGroup.Children.Add(clone);
                        break;
                    case "ImageFrame":
                        //in the case of wanting to drop a polygon into a image frame, we'll check the Polygroup that it's from and see if there is a
                        //group that matches, if there is, we then paste the polygon into the first spot, overwriting whatever is there.
                        foreach (var child in _currentSelectedNode.Children)
                        {
                            if (child.Name == clone.Parent.Name)
                            {
                                clone.Parent = child;
                                if (child.Children.Count == 0)
                                    child.Children.Add(clone);
                                else
                                    child.Children[0] = clone;
                                break;
                            }

                        }
                        break;
                }
            }
            else if(_copyData is PolygonGroup)
            {
                var clone = new PolygonGroup();
                foreach (var child in _copyData.Children)
                {
                    var temp = new Polygon().ClonePolygon(child as Polygon);
                    temp.Parent = clone;
                    clone.Children.Add(temp);
                }
                clone.Name = _copyData.Name;

                switch (_currentSelectedNode.Type)
                {
                    case "PolygonGroup":
                        clone.Parent = _currentSelectedNode.Parent;
                        _currentSelectedNode.Children = clone.Children;
                        break;
                    case "ImageFrame":
                        //in the case of wanting to drop a polygon into a image frame, we'll check the Polygroup that it's from and see if there is a
                        //group that matches, if there is, we then paste the polygon into the first spot, overwriting whatever is there.
                        var target =_viewModelLocator.ImageFrameView.Frame.Children.FirstOrDefault(t => t.Name == clone.Name);
                        if (target != null)
                        {
                            //rewire the parents of the children to be the target now
                            target.Children.Clear();
                            foreach (var child in clone.Children)
                            {
                                child.Parent = target;
                                target.Children.Add(child);
                            }
                        }
                        else
                        {
                            clone.Parent = _viewModelLocator.ImageFrameView.Frame;
                            _viewModelLocator.ImageFrameView.Frame.AddChild(clone);
                        }
                        break;
                }
            }
        }
Esempio n. 5
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        //method to create a new polygon with a button click etc.
        public void CreateNewPolygon()
        {
            if (_currentSelectedNode is Polygon)
            {
                var group = _currentSelectedNode.Parent as PolygonGroup;
                var newPoly = new Polygon();
                newPoly.Parent = group;
                newPoly.Name = "Polygon " + (group.Children.Count + 1);
                newPoly.Initialize();

                group.Children.Add(newPoly);

                var index = group.Children.IndexOf(newPoly);
                (group.Children[index] as Polygon).IsSelected = true;
                _currentSelectedNode = group.Children[index] as NodeWithName;
            }
        }
Esempio n. 6
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        public void ExecuteAutoTraceCommand(object o)
        {
            var dialog = new AutoTraceWindow();
            dialog.ShowDialog();

            var vm = dialog.DataContext as AutoTraceWindowVM;

            if (vm.IsOk)
            {
                using (var ms = new MemoryStream(Data))
                {
                    var imageBitmap = Image.FromStream(ms);
                    var errorBuilder = new StringBuilder();
                    var shape = TraceService.CreateComplexShape(imageBitmap, 20000, errorBuilder,
                        vm.HullTolerence,
                        vm.AlphaTolerence,
                        vm.MultipartDetection,
                        vm.HoleDetection);

                    if (shape != null)
                    {
                        var polygonGroup = new PolygonGroup("Body");
                        polygonGroup.Initialize();

                        var count = 1;
                        foreach (var polygon in shape.Vertices)
                        {
                            var poly = new Polygon() { Name = "Polygon " + count };

                            foreach (var point in polygon)
                            {
                                poly.AddChild(new PolyPoint((int)point.X, (int)point.Y));
                            }

                            polygonGroup.AddChild(poly);

                            count++;
                        }

                        AddChild(polygonGroup);
                    }

                    ms.Close();
                }
            }
        }
Esempio n. 7
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 public void ExecuteNewPolygonCommand(object o)
 {
     var polygonGroup = new Polygon();
     AddChild(polygonGroup);
 }
Esempio n. 8
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        protected override void OnMouseDown(MouseEventArgs e)
        {
            //if right down, get current mouse location
            if (e.Button == MouseButtons.Right)
            {
                _currentX = e.X;
                _currentY = e.Y;
            }

            //if left down
            if (e.Button == MouseButtons.Left)
            {
                //end center mode - move center point
                if (_mode == Mode.Center)
                {
                    _centerMoving = true;

                    Vector2 centerPoint = _camera2D.GetWorldCoordinates(new Vector2(e.X, e.Y));

                    _image.CenterPointX = (int)centerPoint.X;
                    _image.CenterPointY = (int)centerPoint.Y;
                }
                else if (_poly != null && _mode == Mode.Polygon && _moving == null)
                {
                    //check if selecting existing point
                    _moving = CheckIfMouseIsInPolygon(e.X, e.Y);

                    // if not add point
                    if (_moving == null && _poly.Children.Count < Settings.Default.MaxVerts)
                    {
                        var polyWorldCenter = _camera2D.GetWorldCoordinates(new Vector2(e.X, e.Y));
                        var p = new PolyPoint
                        {
                            X = (int) polyWorldCenter.X,
                            Y = (int) polyWorldCenter.Y,
                            Parent = _poly
                        };
                        _poly.Children.Add(p);
                        //added point, now dirty.
                        Glue.Instance.DocumentIsSaved = false;
                        _moving = p;
                    }
                    else if( _poly.Children.Count >= Settings.Default.MaxVerts && _moving == null)
                    {
                        MessageBox.Show(
                            string.Format("Max Amount of Verts hit! The Max amount of verts for a polygon is {0}.",
                                Settings.Default.MaxVerts));
                    }
                }
                    //Movement start.
                else if (_poly != null && _moving == null && _mode == Mode.Moving)
                {
                    var polyWorldCenter = _camera2D.GetWorldCoordinates(new Vector2(e.X, e.Y));
                    var p = new PolyPoint
                    {
                        X = (int)polyWorldCenter.X,
                        Y = (int)polyWorldCenter.Y,
                    };
                    if (!CanMoveAnyPolygon)
                    {
                        //check if mouse is inside a polygon
                        if (MouseIsInPolygon(_poly.Children, p))
                        {
                            //store the original point then we'll check later to see how much we have to offset all the other points by
                            _originalPoint = p;
                        }
                    }
                    //if it wasn't inside the selected polygon see if it's inside another of the same polygroup
                    else
                    {
                        foreach (Polygon polygon in _polyGroup.Children)
                        {
                            if (MouseIsInPolygon(polygon.Children, p))
                            {
                                _originalPoint = p;
                                _poly = polygon;
                                _poly.IsSelected = true;
                                Mode = Mode.Moving;
                                break;
                            }
                        }
                    }
                }
            }
        }
Esempio n. 9
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 public void RedrawAfterDeletePolygon()
 {
     _poly = null;
     Draw();
 }
Esempio n. 10
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        private static void AddPlatformBoxStub(ImageFrame frame)
        {
            var platformGroup = new PolygonGroup { Name = "Platform", Parent = frame };
            platformGroup.Initialize();

            frame.AddChild(platformGroup);
            var attack = new Polygon { Name = "Polygon 1", Parent = platformGroup };
            platformGroup.AddChild(attack);
        }
Esempio n. 11
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        private static void AddLandingBoxStub(ImageFrame frame)
        {
            var landingGroup = new PolygonGroup { Name = "Landing", Parent = frame };
            landingGroup.Initialize();

            frame.AddChild(landingGroup);
            var attack = new Polygon { Name = "Polygon 1", Parent = landingGroup};
            landingGroup.AddChild(attack);
        }
Esempio n. 12
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        private static void AddDefaultFootBox(ImageFrame frame)
        {
            var footGroup = new PolygonGroup { Name = "Foot", Parent = frame };
            footGroup.Initialize();

            frame.AddChild(footGroup);
            var foot = new Polygon { Name = "Foot", Parent = footGroup };

            var bottom = frame.TrimRectangle.Bottom - 1;
            var left = frame.TrimRectangle.Left;
            var right = frame.TrimRectangle.Right;
            var width = frame.TrimRectangle.Width;

            var tl = new PolyPoint(left + (int)(width * 0.25f), bottom - 2) { Parent = foot };
            var tr = new PolyPoint(right - (int)(width * 0.25f), bottom - 2) { Parent = foot };
            var br = new PolyPoint(right - (int)(width * 0.25f), bottom) { Parent = foot };
            var bl = new PolyPoint(left + (int)(width * 0.25f), bottom) { Parent = foot };

            foot.AddChild(tl);
            foot.AddChild(tr);
            foot.AddChild(br);
            foot.AddChild(bl);

            footGroup.AddChild(foot);
        }
Esempio n. 13
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        private static void AddDefaultDepthBox(ImageFrame frame)
        {
            var depthGroup = new PolygonGroup { Name = "Depth", Parent = frame };
            depthGroup.Initialize();

            frame.AddChild(depthGroup);
            var depth = new Polygon { Name = "Depth", Parent = depthGroup };

            var bottom = frame.TrimRectangle.Bottom - 1;
            var left = frame.TrimRectangle.Left;
            var right = frame.TrimRectangle.Right;
            var width = frame.TrimRectangle.Width;

            var defaultDepthPercentage = (int)(frame.TrimRectangle.Height * 0.125f);
            const float defaultWidthBorder = 0.9f; // 10% on each side = 80%

            var tl = new PolyPoint(left + (int)(width * defaultWidthBorder), bottom - defaultDepthPercentage) { Parent = depth };
            var tr = new PolyPoint(right - (int)(width * defaultWidthBorder), bottom - defaultDepthPercentage) { Parent = depth };
            var br = new PolyPoint(right - (int)(width * defaultWidthBorder), bottom) { Parent = depth };
            var bl = new PolyPoint(left + (int)(width * defaultWidthBorder), bottom) { Parent = depth };
            depth.AddChild(tl);
            depth.AddChild(tr);
            depth.AddChild(br);
            depth.AddChild(bl);

            depthGroup.AddChild(depth);
        }
Esempio n. 14
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        private static void AddBodyTrace(ImageFrame frame)
        {
            using (var ms = new MemoryStream(frame.Data))
            {
                var imageBitmap = Image.FromStream(ms);
                var errorBuilder = new StringBuilder();

                var bodyGroup = new PolygonGroup { Name = "Body", Parent = frame };
                bodyGroup.Initialize();
                frame.AddChild(bodyGroup);

                var shape = TraceService.CreateSimpleShape(imageBitmap, 200, errorBuilder);
                if (shape == null)
                {
                    frame.FailsAutoTrace = true;
                    return;
                }

                var count = 1;
                foreach (var polygon in shape.Vertices)
                {
                    var poly = new Polygon { Name = "Polygon " + count, Parent = bodyGroup };
                    foreach (var point in polygon)
                    {
                        var x = (int)ConvertUnits.ToDisplayUnits(point.X);
                        var y = (int)ConvertUnits.ToDisplayUnits(point.Y);

                        x += (int)(frame.Width * 0.5f);
                        y += (int)(frame.Height * 0.5f);
                        poly.AddChild(new PolyPoint(x, y) { Parent = poly });
                    }

                    bodyGroup.AddChild(poly);
                    count++;
                }
            }
        }
Esempio n. 15
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        private static void AddAttackBoxStub(ImageFrame frame)
        {
            var attackGroup = new PolygonGroup { Name = "Attack", Parent = frame};
            attackGroup.Initialize();

            frame.AddChild(attackGroup);
            var attack = new Polygon { Name = "Polygon 1", Parent = attackGroup };
            attackGroup.AddChild(attack);
        }
Esempio n. 16
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 private static void TransformPolygon(NodeWithName @group, IEnumerable<Vector2> points, string name)
 {
     var poly = new Polygon {Name = name, Parent = @group};
     foreach (var point in points)
     {
         var x = ConvertUnits.ToDisplayUnits(point.X);
         var y = ConvertUnits.ToDisplayUnits(point.Y);
         poly.AddChild(new PolyPoint((int) x, (int) y) {Parent = poly});
     }
     @group.AddChild(poly);
 }