Esempio n. 1
0
        private void CreateAllPossibleMoves()
        {
            if (allPossible != null)
            {
                return;
            }
            var all = new List <AgentCommand>();

            Direction[] directions = new Direction[4] {
                Direction.N, Direction.E, Direction.S, Direction.W
            };
            foreach (Direction d in directions)
            {
                all.Add(AgentCommand.CreateMove(d));
                foreach (Direction d2 in directions)
                {
                    if (d == d2)
                    {
                        all.Add(AgentCommand.CreatePush(d, d2));
                    }
                    else if (d2.Opposite() == d)
                    {
                        all.Add(AgentCommand.CreatePull(d, d2));
                    }
                    else
                    {
                        all.Add(AgentCommand.CreatePull(d, d2));
                        all.Add(AgentCommand.CreatePush(d, d2));
                    }
                }
            }
            allPossible = all;
        }
Esempio n. 2
0
 internal static List <AgentCommand> RightHandBoxSwimming(Direction d)
 {
     return(new List <AgentCommand>()
     {
         AgentCommand.CreateMove(Opposite(d)),
         AgentCommand.CreatePull(d, Clockwise(d)),
         AgentCommand.CreatePush(Clockwise(d), Opposite(d)),
         AgentCommand.CreatePull(CounterClockwise(d), d),
         AgentCommand.CreatePush(d, Clockwise(d))
     });
 }
Esempio n. 3
0
        private void MoveToLocation(List <Point> path, List <AgentCommand> commands, int agentIndex)
        {
            for (int i = 0; i < path.Count - 1; ++i)
            {
                Point agentPos     = path[i];
                Point nextAgentPos = path[i + 1];

                Direction agentDir = PointsToDirection(agentPos, nextAgentPos);

                commands.Add(AgentCommand.CreateMove(agentDir));

                MoveAgent(nextAgentPos, agentIndex);
            }
        }
Esempio n. 4
0
        // GOD FUNCTION TROIS
        public List <AgentCommands> Solve()
        {
            List <AgentCommand> solution = new List <AgentCommand>();

            State currentState = Level.InitialState;

            foreach (Entity e in currentState.Entities)
            {
                if (e.Color != Agent.Color)
                {
                    Level.AddPermanentWalll(e.Pos);
                }
            }

            Point[] meisterPath = Precomputer.GetPath(Level, Agent.Pos, End, false);
            Point   freeSpot    = meisterPath[1];

            foreach (Point nextPoint in meisterPath)
            {
                if (nextPoint == meisterPath.First())
                {
                    continue;
                }

                Direction nextDir     = LessNaiveSolver.PointsToDirection(Agent.Pos, nextPoint);
                Direction freeSpotDir = LessNaiveSolver.PointsToDirection(Agent.Pos, freeSpot);

                if (nextDir == freeSpotDir)
                {
                    solution.Add(AgentCommand.CreateMove(nextDir));
                    freeSpot = Agent.Pos;
                    Agent    = Agent.Move(nextPoint);
                    continue;
                }

                else if (BoxSwimming.Opposite(nextDir) == freeSpotDir)
                {
                    if (BoxSwimming.CanLeftHandBoxSwim(nextDir, Agent.Pos, Level))
                    {
                        solution.AddRange(BoxSwimming.LeftHandBoxSwimming(nextDir));
                    }

                    else if (BoxSwimming.CanRightHandBoxSwim(nextDir, Agent.Pos, Level))
                    {
                        solution.AddRange(BoxSwimming.RightHandBoxSwimming(nextDir));
                    }

                    else
                    {
                        throw new Exception("Box swimming operations failed.");
                    }

                    freeSpot = Agent.Pos;
                    Agent    = Agent.Move(nextPoint);
                    continue;
                }

                else if (BoxSwimming.CounterClockwise(nextDir) == freeSpotDir)
                {
                    if (BoxSwimming.CanLeftHandBoxSwim(nextDir, Agent.Pos, Level))
                    {
                        solution.AddRange(BoxSwimming.SwimLeft(BoxSwimming.Opposite(freeSpotDir)));
                    }
                    else
                    {
                        throw new Exception("Box swimming operations failed.");
                    }
                    freeSpot = Agent.Pos;
                    Agent    = Agent.Move(nextPoint);
                    continue;
                }

                else if (BoxSwimming.Clockwise(nextDir) == freeSpotDir)
                {
                    if (BoxSwimming.CanRightHandBoxSwim(nextDir, Agent.Pos, Level))
                    {
                        solution.AddRange(BoxSwimming.SwimRight(BoxSwimming.Opposite(freeSpotDir)));
                    }
                    else
                    {
                        throw new Exception("Box swimming operations failed.");
                    }
                    //{
                    // He's got gotten!

                    //solution.Add(AgentCommand.CreateMove(freeSpotDir));
                    //solution.Add(AgentCommand.CreatePull)

                    // Considering that FORWARD right NOW is the opposite of freeSpot

                    /* Move into freeSpot
                     * Pull left-back box into free spot
                     * Push left-box into left-back
                     * Move nextDir
                     * if agent isn't at nextPoint, then L/R BoxSwim in nextDir
                     */

                    //}
                    freeSpot = Agent.Pos;
                    Agent    = Agent.Move(nextPoint);
                    continue;
                }

                else
                {
                    break;
                }
            }
            EndSolution = new List <AgentCommands>()
            {
                new AgentCommands(solution, 0)
            };
            return(EndSolution);
        }