Esempio n. 1
0
        /// Ray-cast the world for all fixtures in the path of the ray. Your callback
        /// controls whether you get the closest point, any point, or n-points.
        /// The ray-cast ignores shapes that contain the starting point.
        /// @param callback a user implemented callback class.
        /// @param point1 the ray starting point
        /// @param point2 the ray ending point
        public void RayCast(RayCastCallback callback, Vec2 point1, Vec2 point2)
        {
            WorldRayCastWrapper wrapper = new WorldRayCastWrapper();

            wrapper.broadPhase = _contactManager._broadPhase;
            wrapper.callback   = callback;
            RayCastInput input = new RayCastInput();

            input.MaxFraction = 1.0f;
            input.P1          = point1;
            input.P2          = point2;
            _contactManager._broadPhase.RayCast(wrapper, input);
        }
Esempio n. 2
0
 /// Ray-cast the world for all fixtures in the path of the ray. Your callback
 /// controls whether you get the closest point, any point, or n-points.
 /// The ray-cast ignores shapes that contain the starting point.
 /// @param callback a user implemented callback class.
 /// @param point1 the ray starting point
 /// @param point2 the ray ending point
 public void RayCast(RayCastCallback callback, Vec2 point1, Vec2 point2)
 {
     WorldRayCastWrapper wrapper = new WorldRayCastWrapper();
     wrapper.broadPhase = _contactManager._broadPhase;
     wrapper.callback = callback;
     RayCastInput input = new RayCastInput();
     input.MaxFraction = 1.0f;
     input.P1 = point1;
     input.P2 = point2;
     _contactManager._broadPhase.RayCast(wrapper, input);
 }