GetBody1() public method

Get the first body attached to this joint.
public GetBody1 ( ) : Body
return Body
Esempio n. 1
0
        private void DrawJoint(Joint joint)
        {
            Body      b1  = joint.GetBody1();
            Body      b2  = joint.GetBody2();
            Transform xf1 = b1.GetTransform();
            Transform xf2 = b2.GetTransform();
            Vec2      x1  = xf1.Position;
            Vec2      x2  = xf2.Position;
            Vec2      p1  = joint.Anchor1;
            Vec2      p2  = joint.Anchor2;

            Color color = new Color(0.5f, 0.8f, 0.8f);

            switch (joint.GetType())
            {
            case JointType.DistanceJoint:
                _debugDraw.DrawSegment(p1, p2, color);
                break;

            case JointType.PulleyJoint:
            {
                PulleyJoint pulley = (PulleyJoint)joint;
                Vec2        s1     = pulley.GroundAnchor1;
                Vec2        s2     = pulley.GroundAnchor2;
                _debugDraw.DrawSegment(s1, p1, color);
                _debugDraw.DrawSegment(s2, p2, color);
                _debugDraw.DrawSegment(s1, s2, color);
            }
            break;

            case JointType.MouseJoint:
                // don't draw this
                break;

            default:
                _debugDraw.DrawSegment(x1, p1, color);
                _debugDraw.DrawSegment(p1, p2, color);
                _debugDraw.DrawSegment(x2, p2, color);
                break;
            }
        }
Esempio n. 2
0
		private void DrawJoint(Joint joint)
		{
			Body b1 = joint.GetBody1();
			Body b2 = joint.GetBody2();
			XForm xf1 = b1.GetXForm();
			XForm xf2 = b2.GetXForm();
			Vec2 x1 = xf1.Position;
			Vec2 x2 = xf2.Position;
			Vec2 p1 = joint.Anchor1;
			Vec2 p2 = joint.Anchor2;

			Color color = new Color(0.5f, 0.8f, 0.8f);

			switch (joint.GetType())
			{
				case JointType.DistanceJoint:
					_debugDraw.DrawSegment(p1, p2, color);
					break;

				case JointType.PulleyJoint:
					{
						PulleyJoint pulley = (PulleyJoint)joint;
						Vec2 s1 = pulley.GroundAnchor1;
						Vec2 s2 = pulley.GroundAnchor2;
						_debugDraw.DrawSegment(s1, p1, color);
						_debugDraw.DrawSegment(s2, p2, color);
						_debugDraw.DrawSegment(s1, s2, color);
					}
					break;

				case JointType.MouseJoint:
					// don't draw this
					break;

				default:
					_debugDraw.DrawSegment(x1, p1, color);
					_debugDraw.DrawSegment(p1, p2, color);
					_debugDraw.DrawSegment(x2, p2, color);
					break;
			}
		}
Esempio n. 3
0
 private void DrawJoint(Joint joint)
 {
     Body body = joint.GetBody1();
     Body body2 = joint.GetBody2();
     XForm xForm = body.GetXForm();
     XForm xForm2 = body2.GetXForm();
     Vec2 position = xForm.Position;
     Vec2 position2 = xForm2.Position;
     Vec2 anchor = joint.Anchor1;
     Vec2 anchor2 = joint.Anchor2;
     Color color = new Color(0.5f, 0.8f, 0.8f);
     switch (joint.GetType())
     {
         case JointType.DistanceJoint:
         {
             this._debugDraw.DrawSegment(anchor, anchor2, color);
             break;
         }
         case JointType.PulleyJoint:
         {
             PulleyJoint pulleyJoint = (PulleyJoint)joint;
             Vec2 groundAnchor = pulleyJoint.GroundAnchor1;
             Vec2 groundAnchor2 = pulleyJoint.GroundAnchor2;
             this._debugDraw.DrawSegment(groundAnchor, anchor, color);
             this._debugDraw.DrawSegment(groundAnchor2, anchor2, color);
             this._debugDraw.DrawSegment(groundAnchor, groundAnchor2, color);
             break;
         }
         case JointType.MouseJoint:
         {
             break;
         }
         default:
         {
             this._debugDraw.DrawSegment(position, anchor, color);
             this._debugDraw.DrawSegment(anchor, anchor2, color);
             this._debugDraw.DrawSegment(position2, anchor2, color);
             break;
         }
     }
 }