public GetLocalVector ( System.Vector2 worldVector ) : System.Vector2 | ||
worldVector | System.Vector2 | A vector in world coordinates. |
return | System.Vector2 |
public void Initialize(Body body1, Body body2, Vec2 anchor, Vec2 axis) { this.Body1 = body1; this.Body2 = body2; this.localAnchor1 = body1.GetLocalPoint(anchor); this.localAnchor2 = body2.GetLocalPoint(anchor); this.localAxis1 = body1.GetLocalVector(axis); }
public void Initialize(Body body1, Body body2, Vec2 anchor, Vec2 axis) { this.Body1 = body1; this.Body2 = body2; this.LocalAnchor1 = body1.GetLocalPoint(anchor); this.LocalAnchor2 = body2.GetLocalPoint(anchor); this.LocalAxis1 = body1.GetLocalVector(axis); this.ReferenceAngle = body2.GetAngle() - body1.GetAngle(); }