Esempio n. 1
0
        // These support body activation/deactivation.
        internal void CreateProxies(BroadPhase broadPhase, Transform xf)          //broadPhase was pointer
        {
            Utilities.Assert(m_proxies.Count() == 0);

            // Create proxies in the broad-phase.
            int m_proxyCount = m_shape.GetChildCount();

            for (int i = 0; i < m_proxyCount; ++i)
            {
                FixtureProxy proxy = new FixtureProxy();
                m_shape.ComputeAABB(out proxy.aabb, xf, i);
                proxy.proxyId    = broadPhase.CreateProxy(proxy.aabb, proxy);
                proxy.fixture    = this;
                proxy.childIndex = i;
                m_proxies.Add(proxy);
            }
        }
Esempio n. 2
0
        // We need separation create/destroy functions from the constructor/destructor because
        // the destructor cannot access the allocator (no destructor arguments allowed by C++).
        internal void Create(Body body, FixtureDef def)
        {
            m_userData    = def.UserData;
            m_friction    = def.friction;
            m_restitution = def.restitution;

            m_body = body;
            m_next = null;

            m_filter = def.Filter;

            m_isSensor = def.IsSensor;

            m_shape = def.shape.Clone();

            // Reserve proxy space
            int childCount = m_shape.GetChildCount();

            m_proxies = new List <FixtureProxy>();

            m_Density = def.Density;
        }
Esempio n. 3
0
		// We need separation create/destroy functions from the constructor/destructor because
		// the destructor cannot access the allocator (no destructor arguments allowed by C++).
		internal void Create(Body body, FixtureDef def){
			m_userData = def.UserData;
			m_friction = def.friction;
			m_restitution = def.restitution;

			m_body = body;
			m_next = null;

			m_filter = def.Filter;

			m_isSensor = def.IsSensor;

			m_shape = def.shape.Clone();

			// Reserve proxy space
			int childCount = m_shape.GetChildCount();
			m_proxies = new List<FixtureProxy>();

			m_Density = def.Density;
		}