private int AllocateNode() { // Expand the node pool as needed. if (_freeList == NullNode) { Debug.Assert(_nodeCount == _nodeCapacity); // The free list is empty. Rebuild a bigger pool. DynamicTreeNode[] oldNodes = _nodes; _nodeCapacity *= 2; _nodes = new DynamicTreeNode[_nodeCapacity]; Array.Copy(oldNodes, _nodes, _nodeCount); // Build a linked list for the free list. The parent // pointer becomes the "next" pointer. for (int i = _nodeCount; i < _nodeCapacity - 1; ++i) { _nodes[i].parentOrNext = i + 1; } _nodes[_nodeCapacity - 1].parentOrNext = NullNode; _freeList = _nodeCount; } // Peel a node off the free list. int nodeId = _freeList; _freeList = _nodes[nodeId].parentOrNext; _nodes[nodeId].parentOrNext = NullNode; _nodes[nodeId].child1 = NullNode; _nodes[nodeId].child2 = NullNode; ++_nodeCount; return(nodeId); }
/// Query an AABB for overlapping proxies. The callback class /// is called for each proxy that overlaps the supplied AABB. public void Query(Action <int> callback, ref AABB aabb) { int count = 0; stack[count++] = _root; while (count > 0) { int nodeId = stack[--count]; if (nodeId == NullNode) { continue; } DynamicTreeNode node = _nodes[nodeId]; if (AABB.TestOverlap(ref node.aabb, ref aabb)) { if (node.IsLeaf()) { callback(node.userData); } else { Debug.Assert(count + 1 < k_stackSize); stack[count++] = node.child1; stack[count++] = node.child2; } } } }
private int ComputeHeight(int nodeId) { if (nodeId == NullNode) { return(0); } Debug.Assert(0 <= nodeId && nodeId < _nodeCapacity); DynamicTreeNode node = _nodes[nodeId]; int height1 = ComputeHeight(node.child1); int height2 = ComputeHeight(node.child2); return(1 + Math.Max(height1, height2)); }
/// ructing the tree initializes the node pool. public DynamicTree() { _root = NullNode; _nodeCapacity = 16; _nodeCount = 0; _nodes = new DynamicTreeNode[_nodeCapacity]; // Build a linked list for the free list. for (int i = 0; i < _nodeCapacity - 1; ++i) { _nodes[i].parentOrNext = i + 1; } _nodes[_nodeCapacity - 1].parentOrNext = NullNode; _freeList = 0; _path = 0; }
/// Ray-cast against the proxies in the tree. This relies on the callback /// to perform a exact ray-cast in the case were the proxy contains a shape. /// The callback also performs the any collision filtering. This has performance /// roughly equal to k * log(n), where k is the number of collisions and n is the /// number of proxies in the tree. /// @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1). /// @param callback a callback class that is called for each proxy that is hit by the ray. public void RayCast(RayCastCallback callback, ref RayCastInput input) { Vector2 p1 = input.p1; Vector2 p2 = input.p2; Vector2 r = p2 - p1; Debug.Assert(r.LengthSquared() > 0.0f); r.Normalize(); // v is perpendicular to the segment. Vector2 v = MathUtils.Cross(1.0f, r); Vector2 abs_v = MathUtils.Abs(v); // Separating axis for segment (Gino, p80). // |dot(v, p1 - c)| > dot(|v|, h) float maxFraction = input.maxFraction; // Build a bounding box for the segment. AABB segmentAABB = new AABB(); { Vector2 t = p1 + maxFraction * (p2 - p1); segmentAABB.lowerBound = Vector2.Min(p1, t); segmentAABB.upperBound = Vector2.Max(p1, t); } int count = 0; stack[count++] = _root; while (count > 0) { int nodeId = stack[--count]; if (nodeId == NullNode) { continue; } DynamicTreeNode node = _nodes[nodeId]; if (AABB.TestOverlap(ref node.aabb, ref segmentAABB) == false) { continue; } // Separating axis for segment (Gino, p80). // |dot(v, p1 - c)| > dot(|v|, h) Vector2 c = node.aabb.GetCenter(); Vector2 h = node.aabb.GetExtents(); float separation = Math.Abs(Vector2.Dot(v, p1 - c)) - Vector2.Dot(abs_v, h); if (separation > 0.0f) { continue; } if (node.IsLeaf()) { RayCastInput subInput; subInput.p1 = input.p1; subInput.p2 = input.p2; subInput.maxFraction = maxFraction; RayCastOutput output; callback(out output, ref subInput, node.userData); if (output.hit) { // Early exit. if (output.fraction == 0.0f) { return; } maxFraction = output.fraction; // Update segment bounding box. { Vector2 t = p1 + maxFraction * (p2 - p1); segmentAABB.lowerBound = Vector2.Min(p1, t); segmentAABB.upperBound = Vector2.Max(p1, t); } } } else { Debug.Assert(count + 1 < k_stackSize); stack[count++] = node.child1; stack[count++] = node.child2; } } }