Esempio n. 1
0
        public override void DrawSolidCircle(b2Vec2 center, float radius, b2Vec2 axis, b2Color color)
        {
            if (!primitiveBatch.IsReady())
            {
                throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything.");
            }
            const double increment = Math.PI * 2.0 / CircleSegments;
            double theta = 0.0;

            var colorFill = color.ToCCColor4B() * 0.5f;
            var centr = center.ToCCVector2();

            CCVector2 v0 = center.ToCCVector2() + radius * new CCVector2((float) Math.Cos(theta), (float) Math.Sin(theta));
            theta += increment;

            v0 *= PTMRatio;

            for (int i = 1; i < CircleSegments - 1; i++)
            {
                var v1 = centr + radius * new CCVector2((float) Math.Cos(theta), (float) Math.Sin(theta));

                v1 *= PTMRatio;

                var v2 = centr +
                    radius * new CCVector2((float) Math.Cos(theta + increment), (float) Math.Sin(theta + increment));

                v2 *= PTMRatio;

                primitiveBatch.AddVertex(ref v0, colorFill, PrimitiveType.TriangleList);
                primitiveBatch.AddVertex(ref v1, colorFill, PrimitiveType.TriangleList);
                primitiveBatch.AddVertex(ref v2, colorFill, PrimitiveType.TriangleList);

                theta += increment;
            }
            DrawCircle(center, radius, color);

            DrawSegment(center, center + axis * radius, color);
        }
Esempio n. 2
0
 public override void DrawSegment(b2Vec2 p1, b2Vec2 p2, b2Color color)
 {
     if (!primitiveBatch.IsReady())
     {
         throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything.");
     }
     primitiveBatch.AddVertex(p1.ToCCVector2() * PTMRatio , color.ToCCColor4B(), PrimitiveType.LineList);
     primitiveBatch.AddVertex(p2.ToCCVector2() * PTMRatio, color.ToCCColor4B(), PrimitiveType.LineList);
 }
Esempio n. 3
0
        public override void DrawCircle(b2Vec2 center, float radius, b2Color color)
        {
            if (!primitiveBatch.IsReady())
            {
                throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything.");
            }
            const double increment = Math.PI * 2.0 / CircleSegments;
            double theta = 0.0;

            var col = color.ToCCColor4B();
            CCVector2 centr = center.ToCCVector2();

            for (int i = 0, count = CircleSegments; i < count; i++)
            {
                CCVector2 v1 = (centr + radius * new CCVector2((float) Math.Cos(theta), (float) Math.Sin(theta))) * PTMRatio;
                CCVector2 v2 = (centr +
                    radius *
                    new CCVector2((float) Math.Cos(theta + increment), (float) Math.Sin(theta + increment))) * PTMRatio;

                primitiveBatch.AddVertex(ref v1, col, PrimitiveType.LineList);
                primitiveBatch.AddVertex(ref v2, col, PrimitiveType.LineList);

                theta += increment;
            }
        }