private void GoToNextSet() { currentBowlingSet.IsComplete = true; setNumber++; currentBowlingSet = new BowlingSet(); bowlingSets[setNumber] = currentBowlingSet; }
public BowlingService() { scoredSet = 0; Score = 0; setNumber = 0; IsGameOver = false; isStrikeBonus = false; isSpareBonus = false; currentBowlingSet = new BowlingSet(); bowlingSets = new BowlingSet[10]; bowlingSets[setNumber] = currentBowlingSet; }