public void StartGame() { gamePlayScreen = new GamePlayScreen(this); currentScreen = Screens.GamePlayScreen; startScreen = null; gameOverScreen = null; }
protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here //song = Content.Load<Song>("calm"); //MediaPlayer.IsRepeating = true; //MediaPlayer.Play(song); Texture2D startScreenTexture = Content.Load <Texture2D>("StartScreen"); startScreen = new StartScreen(this, startScreenTexture, getScreenWidth() / 2 - startScreenTexture.Width / 2, 20); currentScreen = Screens.StartScreen; base.LoadContent(); }